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viewport jumping when rotating
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  • acjwalker
  • Posted: 03 December 2009 10:56 PM
  • Total Posts: 9
  • Joined: 03 July 2008 09:35 PM

I have just upgraded to 2010, but have a problem with viewport rotation.

When an object is selected and zoom extensed max refuses to rotate around the gizmo of the selection in user view. This makes modeling at total pain because the view will jump away from the area your working on..

This is not related to scale, world origin or a particular file model; it happens all the time!

any thoughts is greatly appreciated!



Replies: 2
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Hi acjwalker ,

I will describe something difference ,

If you change the top, left and side (orthogonal) views by arc rotate , the new view becomes “User” view as you know ,

If the model is away from the origin ( 0,0,0) then the view jumps during the arc-rotate in orthogonal views , so , you need to re-create the deformed User view by pressing “T” in 4 views layout ( for top view for example ) , and then , press"p" to re-change it to persfective ,

It will help you ,

Author: Notrino

Replied: 04 December 2009 06:53 AM  
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Hey, acjwalker!

It sounds as if you may have chosen to “Orbit” (grey icon) instead of “Orbit selected” (white icon) or “Orbit sub-object” (yellow icon)? I always use “Orbit sub-object”.  I’m talking about the navigation tool in the lower right-hand corner - it has these three flavors. Make sure it has the right color - yellow. (Don’t remember now if they became monochrome in 2010, but traditionally they had these colors!)

“Orbit sub-object” means just that, but it also means that if you are not at the sub-object level, it behaves as “Orbit Selected”, and if nothing is selected, it behaves as “Orbit”. That’s why I always use it.

“Orbit” can be very annoying, especially if the object you are trying to orbit around is very small (size much smaller than one inch). For bigger objects, not so bad.

Hope this helps…

Author: eskil

Replied: 11 December 2009 01:18 AM  
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  • RedCobra
  • Posted: 03 December 2009 11:44 PM

I SOMETIMES had this problem in Max 09...but when i upgraded to max 2010, i never experienced it anymore! The exact opposite of your problem :P



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 0
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  • acjwalker
  • Posted: 04 December 2009 12:00 AM

Yeah i had the problem on the odd ocassion in 2009 but a simple restart sorted the problem. Now though it doesnt



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  • RedCobra
  • Posted: 04 December 2009 12:42 AM

Im not sure of the solution, but you can reinstall the application.

because sometimes a problem that may seem very troubling could be solved in that process(reinstalling)…



Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra

Replies: 0
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  • Ozboz
  • Posted: 04 December 2009 02:38 AM

I had the same problem - it was a setting.

In a perspective view, I’d zoom extents selected, rotate the view (orbit) zoom in manually a bit more ... I’d go to rotate and it’d bounce me off the screen.

I don’t recall the setting - try the “customize, preferences” menu, viewports tab.  Select zoom about mouse point.



Replies: 0
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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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I’m in Design 2010 now, and working on a file that is doing the screen jump.  Yesterday, every time I deleted an object the screen would jump over about 50 pixels.  But I’ve had it jump a lot more when selecting an object, and suddenly I can’t even see it in the viewport because it’s off screen.

I haven’t managed to find a fix, and the only workaround I know is to Shift-Z, Undo Viewport Operation.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

Replies: 1
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I have the exact problem, on two different computers, one with nvidia, and one with an ati card.
Switching from directx/opengl to software driver in the preferences menue fixed the problem.
I wonder how anybody can efficently work with this update 2010 which is loaded with bugs?

Author: elke

Replied: 16 December 2009 03:31 AM  
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I am on 3ds Max 2010 regular eddie and have the exact same problem. It is annoying to the point of making it a gamestopper. Changing to Perspective and back again seems to temporarely fix it though.

Some observations;

Strangely it’s only on my office PC.

Changing zoom setting do not seem to make a difference.

The amount of jump scales with the extends of the object selected.

Perspective is solid. But if you change from a broken Orthografic view by hitting P it will be slightly tilted.

Sometimes the jump is when you select, sometimes it’s when you arc rotate and sometimes when you pan.

A bugfix would be grately appreciated.. 8D



Replies: 0
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Is there a video card/driver commonality among those of you with this problem? Haven’t seen it myself, thankfully. (Max 2010, SP1)

-jeff



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

Replies: 0
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  • wagsurf
  • Posted: 05 May 2010 12:47 PM

Hi everyone

I noticed the dates in here and seems like you ran into this problem way before myself, I was wondering if any of you found out the a solution for it?

this bug is quite annoying

Thanks

running 3DS MAX 2010 sp1 64
on
Windows XP Pro x64 sp2
Intel quad core Xeon CPU
W3520 @ 2.67GHz
4.00 GB RAM

NVIDIA Quadro FX580



Replies: 0