|
Tell us what you think of the site.
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
|
I’ve got 2225 frames saved as PNG files and I’m using video post to combine them into an uncompressed AVI file. If I do this in max 2009, it works correctly and I get a 2.17GB AVI file out of it. In max 2010, it appears to work correctly - the AVI file appears as expected at first. But as soon as it’s finished writing that, it immediately creates another AVI file with __A appended to the name, copies the first 1020 frames (0.99GB) into it, and deletes the original. WTF?
|
|
|
|
|
Hi,
I rarely post here but I had to since I found this post. Just yesterday I started having this EXACT same problem except for one detail.... I am not doing any video post. I render out robotic simulations for my company in 3DS MAX 2011 64-bit on a Windows 7 Ultimate 64-bit install. No issues at all. However, as of Friday of last week, I have been trying to export a standard 1280x720 HDTV uncompressed AVI file of 4500 frames. It would generally create a 20 gig file or so. But immediately upon finishing the AVI, it suddenly creates a temp file of some sort and then replaces my original 20 gig file with a .99 gig AVI file that is all black. It can be played by anything including windows media player and VLC player but the file is nothing but black. I even pulled it into After Effects thinking it had some weird post process done to it that I hadn’t seen before… but it’s still all black. I watch the render window and everything is fine. I can render out an AVI of about 200 frames and everything’s fine. And I do the whole thing, 7 hours of rendering, and at the last second the original AVI disappears and is replaced with the 1 gig AVI. I don’t get it. What the heck am I supposed to do about this? I have checked all of my settings and I never do anything different with my animations. They are all very simple settings, scanline rendered with advanced lighting. No special post processes or anything, no special effects or plugins needed… just standard objects, lights, and then hitting render with the scanline renderer.
And now this has suddenly popped up as a problem. I have even re-rendered it twice to other hard drives to make sure there’s not some weird size limitation, even in spite of looking at prior renderings of 20+ gigs and more on the same hard drive. Nothing has made a difference yet.
Surely this is some kind of bug right?
Thanks for your help in advance.
Jason
Author: anakinnnn
|
| Replied: 15 March 2011 05:20 AM
|
|
|
|
|
I’ve heard of AVIs being limited to their max size. Not sure if it’s specific to the program, the codec or the OS. I know it doesn’t apply to all AVIs, I often capture or encode large AVI files, although never with Max.
Are the uncompressed, or using a codec?
Best use Max 2009 VP for now.
|
|
|
|
|
Oh yeah, it says uncompressed in the first line.
Author: Samab
|
| Replied: 11 September 2009 06:24 AM
|
|
|
|
|
Rich, the “_A” makes me think Alpha, like saving a Targa with split alpha. Any chance there is something set like that in the save options?
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
|
|
|
|
|
Don’t think so, and there couldn’t have been a difference between the 2009 and 2010 versions in that respect.
Author: Rich Wilson
|
| Replied: 11 September 2009 07:04 AM
|
|
|
|
|
have u tried the ram player? i usually preview my animations there and then save as avi if needed.
and if u already have the animation in png why would u need it in uncompressed avi =O?
|
|
|
|
|
No I haven’t tried the RAM player - thanks for the suggestion.
Author: Rich Wilson
|
| Replied: 11 September 2009 07:05 AM
|
|
|
|
and if u already have the animation in png why would u need it in uncompressed avi =O?
As a source file for an encoder or editor that doesn’t support sequences or PNG (Eg WME). Or for playout through an SDI.
|
|
|
|
|
Excellent guess, I’m encoding to WMV and Windows Media Encoder doesn’t appear to take an image sequence as input.
Author: Rich Wilson
|
| Replied: 11 September 2009 07:06 AM
|
|
|
|
|
Also don’t forget there are other options than the ram player. For instance VirtualDub is free and fast for creating an avi from a frame sequence, plus it can resize, apply filters, etc.
--3ds Max Design 2009 64bit, Direct3D 9, Win Vista Premium 64, 3ghz quadcore Xeon, Quadro FX1700--
|
|
|
|
|
Thanks for the suggestion - I’ll look into that.
Author: Rich Wilson
|
| Replied: 11 September 2009 07:06 AM
|
|
|
|
|
I can’t speak for Rich, but he may be using VP for a reason, maybe using some of the comp, edit or effect features that you don’t get in RAM Player.
If that were the case he could render another sequence from VP, then encode that new sequence with something that works.
|
|
|
|
Thanks for all the suggestions guys. I guess the main question is, is this another new bug in max 2010 that needs reporting?
If anyone else has a big stack of image files lying around could you try assembling them into an uncompressed AVI to see if it gets cropped at 1GB like mine did?
|
|
|
|
Rich, can we have some details before we all start rendering like there’s no tomorrow?
OS? 32/64?
Max 2010 (obviously), but 32/64? Standard or Design?
What size (dimensions) are the images?
Image format? (yes, .png, but Alpha? bitdepth?)
Anything special in VP or just a simple stills in, avi out?
Anything else you can think of which may be relevant?
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
|
|
|
|
|
Sorry, should have included that earlier.
Max 2010 64-bit
Windows XP Pro x64 SP2 on HP xw6400 workstation (2x Xeon 5150 @ 2.66GHz, 4 GB RAM)
Images were 720x364 24-bit PNGs without alpha; 2225 frames at 15fps (just a test run for now; the final animation will be larger and 30fps)
When it didn’t work first time I started with a fresh instance of 3ds max (using the DesignVIZ.mentalray template) so there’s nothing at all in the scene and all settings should be at their defaults other than the frame rate. The video post setup was indeed the minimal one you described.
By the way, there’s no need to do any rendering at all, you get the same effect if you tell video post to repeat a still image for more than 1GB worth of frames. Watch what happens to the sizes of the AVI files as they’re generated, using Windows Explorer.
Author: Rich Wilson
|
| Replied: 14 September 2009 12:19 AM
|
|
|
|
|
|
Ok, thanks for the info - I had visions of rendering 2k+ frames :P
I’ll have a play later and see what happens.
Author: Steve_Curley
|
| Replied: 14 September 2009 12:29 AM
|
|
|
|
|
Do you have render elements turned on?
"If I see that damn teapot one more time....”
3ds Max 6.5 - Max 2012
Windows 7 Intel Core 2 Quad Q9400 2.13 GHZ
64-Bit, 8 GB RAM
Video Card: Galaxy GeForce 210 (Nvidia)
My Website: http://drmoore3d.com
|
|
|
|
|
Yes, it appears to be enabled by default but there’s nothing in the list. It’s exactly the same in Max 2009, which works correctly.
Author: Rich Wilson
|
| Replied: 14 September 2009 12:21 AM
|
|
|
|
|
It’s doing the same here - only difference is I’m using Scanline renderer, default “MAX” configuration.
Max2010-64bit - uncompressed avi - problem
Max2010-64bit - mpeg compression - no problem
Max2010-32bit - uncompressed avi - problem
Max2009-64bit - uncompressed avi - no problem
Issue seems, therefore, to be the implementation (codec) of uncompressed avi’s in Max 2010.
[edit] Would be good if someone could test this in Max2010-32bit on a 32bit OS - just to confirm it’s not a problem specific to XP-64 [/edit]
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
|
|
|
|
|
Thanks, Steve. I’ll add this to the master bugs thread.
Author: Rich Wilson
|
| Replied: 14 September 2009 02:51 AM
|
|
|
|
|
|
Don’t forget that the Bugs thread is only really a convenience for other users - not a means to inform AME.
The Defect report submissions form is the place to do that.
Author: Steve_Curley
|
| Replied: 14 September 2009 03:13 AM
|
|
|
|
|
|
Steve,
Rendered 2500 frames 160x120 to 24 bit PNG, no alpha.
Video Post to Uncompressed AVI without issue.
3ds Max Design 2010, XP Pro SP3
Author: Tim_Wilbers
|
| Replied: 14 September 2009 03:28 PM
|
|
|
|
|
|
How big is the resultant AVI? Issue appears to be with a file greater than 2GB.
I used the same size image as Rich for the same number of frames and definitely got the problem.
Btw, a single image for the required number of frames is enough to test this - no need to render all the frames first.
Author: Steve_Curley
|
| Replied: 14 September 2009 10:24 PM
|
|
|
|
|
|
Steve,
I think that is about the AVI limit. I’ve run into that before.
My final file was only about 190mb.
Author: Tim_Wilbers
|
| Replied: 15 September 2009 10:02 AM
|
|
|
|
|