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| Can't delete objects - possible bug?
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Hiya - first off 2011 is really rather ace! Canvas Paint is awesome, it runs fine and (touch wood) no full on crashes or freezes.
BUT...I’m having a really strange error where I can’t delete any objects! Everything appears to work fine but highlight anything in the scene and click delete (both on the keyboard and through Edit/Delete) and it won’t delete it. Closing and re-opening the file doesn’t work, only a re-boot of Max itself works.
Currently trying to find a pattern as to what I’m doing before this happens. One common thread was a file merge but I merged a few test files but all was fine… I’m guessing it’s a combination of events that lead to it. If I find anything I’ll post it but has anyone else had this one?
Max 2011 64bit
Vista 64
HP XW8600 Xeon Quad core 3 GHZ
Nvidia Quadro FX3700
10GB of male sheep
Max 2014 64bit (Awaiting PU1 soon please) - started in Max R2.5 ( Athena) far too many years ago…
Windows 7 64
HP XW8600 Xeon Quad core 3 GHZ
Nvidia GeForce GTX 465 1GB GDDR5
10GB of male sheep
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mine works with slate editor (or even compact editor) open. 32 bit design version. I can delete fine… i don’t think it’s a bug at least for 32 design version.
windows 7 ult 32
Intel i7 3820 3.6Ghz 8 CORE HT / CoolerMaster Hyper 212 EVO / OCZ Vertex4 256GB SSD v1.5
Nvidia EVGA GEFORCE GTX 660 3GB v314.22 (Nitrous in max) / Dual Dell Professional P2311H 23" Displays
ASUS P9X79 PRO / G.SKILL ARES 64GB 1866 DDR3 / Antec…
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Keyboard Shortcut Override Toggle. You have it set such that the slate window takes precedence over Max itself, so the delete key will delete whatever is selected in the slate window not the scene objects.
Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.
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makes perfect sense to me :)
Not sure if this should be removed or not, but it has to be fixed.
If max windows is selected then it whould delete what ever is in max viewport, if material editor windows is selected then it should delete what ever is in material editor.
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full ACK.
Author: jedie
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| Replied: 13 April 2010 02:29 AM
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Its even better. :-) If I have slate minimized, I can´t delete anything in the viewports. But if I close the minimized_ slate, I even can´t delete anything in the viewports. I really have to re-open slate an then close it from non-minimized slate-window. This is obvious a bug.
Regards
SpaceWarp
QuadCore2 Extreme Q6850 @ 3.0 GHz, 8 GByte RAM, 2 x Nvidia GTX 580, Win7 64Bit
- Never underestimate the power of a dark clown -
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(sort of) glad to see it’s not just me then ;) After some testing its the same for me Spacewarp. So odd.
SP1 please Autodesk :D
Author: fingerindust
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| Replied: 11 April 2010 09:51 PM
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must be a 64bit only bug?
Intel i7 3820 3.6Ghz 8 CORE HT / CoolerMaster Hyper 212 EVO / OCZ Vertex4 256GB SSD v1.5
Nvidia EVGA GEFORCE GTX 660 3GB v314.22 (Nitrous in max) / Dual Dell Professional P2311H 23" Displays
ASUS P9X79 PRO / G.SKILL ARES 64GB 1866 DDR3 / Antec…
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Posted by Pixel Monkey in another thread :-
You should read the Feature Limitations and Notes in 3ds_Max_readme.htm of the install.
When you minimize the Slate Material Editor, the dialog will keep focus. This gives the impression that the 3ds Max keyboard shortcuts are not functioning. It is recommended that you close the Slate Material Editor when you are not using it.
Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.
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Ahh, so Autodesk has basically acknowledged the bug as a ‘feature limitation’! It is a bit of a poo having to keep on opening and shutting the Material Editor if you are tweaking work while texturing (my workflow isn’t that clear cut that I exclusively model, then exclusively texture...)
Oh well, guess it’ll be in the next update…
Author: fingerindust
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| Replied: 12 April 2010 04:20 AM
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You can always switch back to the original (compact) Material Editor. The Slate is certainly an improvement (even though I’m not a big fan of Node based editors) when creating materials, but for tweaking I’d rather have the standard one.
Author: Steve_Curley
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| Replied: 12 April 2010 04:59 AM
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Thanks for the insight Steve… I was concerned about a bug since this was happening to me regularly… Delete would not work “randomly”. Well now I know. The major flaw with this is that you may have a material selected in Slate, minimize Slate, go to town working and eventually select some object(s) and click Delete--boom you’re material is gone and if you are unaware of this and restart Max to fix your “broken” delete bug… you have lost your mistakenly deleted material(s).
At least now I know why delete was not working and sometimes my materials would go missing from the Slate editor.
A note: if you have deleted your materials, you may still find them down in the “Scene Materials” section of Slate had you already assigned them to objects.
Author: Shawn Olson
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| Replied: 22 May 2010 06:36 PM
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Hi opossums,
it’s not a bug and it doesn’t belong to the slate Material editor. It is a wrong preset. Go to the customize tab-customize user interface-check Group main UI to active and uncheck overrides active.
That’s all on a 32-bit-system.
Maybe someone can hep me to find 3ds max composite - and make it run - seems to be nowhere.
thx in advance
foxyfox
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Composite is available as part of the commercial install (it isn’t included as part of the demo). So you would need the subscription download or DVD to install it. Once installed it would be under your Autodesk program list in start menu and program files. If it isn’t there and you do have the commercial install, then you must have turned off the install option in the setup.
-Eric
EDIT: Overrides Active should only apply to Edit/Editable Poly objects. From the 3ds Max Help:
Overrides Active
When on, holding keys for boldface shortcuts in the Edit Poly and Editable Poly groups overrides standard functionality. For example, while editing an Editable Poly object at the Polygon sub-object level, pressing and holding Shift+Ctrl+B activates the Bevel tool temporarily, overriding the current operation.
Author: PiXeL_MoNKeY
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| Replied: 19 May 2010 06:16 AM
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Steve_Curley 12 April 2010 05:21 AM
Posted by Pixel Monkey in another thread :-
You should read the Feature Limitations and Notes in 3ds_Max_readme.htm of the install.
When you minimize the Slate Material Editor, the dialog will keep focus. This gives the impression that the 3ds Max keyboard shortcuts are not functioning. It is recommended that you close the Slate Material Editor when you are not using it.
Looks like it only override the delete function when you minimize the Slate Material Editor. When you have it open and select your object and delete it, the delete function will delete your object. Sounds weird but it does happen like that.
_Revel
3ds Max 2011 x64
Windows 7 Home Premium x64
Core 2 Quad Q8400 2.66GHz
nVidia GeForce GTX 275
8.00 GB RAM
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Try grouping those objects. You should be able to delete them.
I had these ‘invisible’ objects (debris) that were selectable but wouldn’t show up on my Layers window and couldn’t delete them. I grouped them together and I was able to delete them. You can try that.
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I consider this a bug, and a major problem for production work. It can easily be reproduced using the following steps…
1: Start a new scene.
2: Open the SLATE Material Editor.
3: Create a new std material in the node view.
4: select the material node, and minimize Slate editor.
5: Create a sphere in the viewport.
6: Select sphere and hit delete key.
7. Sphere does not get deleted, but if you open Slate, your material is now gone.
8. Repeat steps with Slate editor Maximized and notice this does not happen (sphere is deleted and material remains).
The fact this behavior only occurs if you have the Slate editor minimized points to flaw in the code. Quite scary you can accidentally delete a whole whack of shader nodes and not even be aware of it!
-Mitch
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