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Mental Mill Artist Edition
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  • Location: Sheffield
  • Total Posts: 16
  • Joined: 22 October 2006 05:44 PM

Hi all,

could anyone tell me what the point of the Mental Mill Artist Edition is?
I can create shaders, fine, but I cant export them?? so is it pointless?

Or am I doing it wrong, is there a hidden export option?

cheers
sknne



sknnedesign
‘If it Bleeds, we can kill it’ - Dutch from ‘Predator’-1987

Replies: 0
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See if this thread helps at all.



Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.

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Thanks for the link,
hmm, well its opened the door a bit more, but nothing concrete, its essentially just a game engine shader creator then? But with slight possibilities of rendering with a bit of tinkering.

Not sure how id use it at present, Unless my shaders would work with UNITY game engine? I dont know.



sknnedesign
‘If it Bleeds, we can kill it’ - Dutch from ‘Predator’-1987

Replies: 1
/userdata/avatar/avatar_14884.gif

It is designed to produce metaSL compatible shaders (.xmsl format), which can be loaded into the DirectX Material. These shaders are compatible with quicksilver (which only supports metaSL shaders), and max viewport. Some of the metaSL nodes have been exposed with 2011. If you are looking to export to any other format you would need to purchase mental mill Standard Edition.

-Eric

Author: PiXeL_MoNKeY

Replied: 30 April 2010 04:34 AM  
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Check out Shader FX, free for individuals and companies smaller than 2 employees.



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