Thanks for the link,
hmm, well its opened the door a bit more, but nothing concrete, its essentially just a game engine shader creator then? But with slight possibilities of rendering with a bit of tinkering.
Not sure how id use it at present, Unless my shaders would work with UNITY game engine? I dont know.
‘If it Bleeds, we can kill it’ - Dutch from ‘Predator’-1987
It is designed to produce metaSL compatible shaders (.xmsl format), which can be loaded into the DirectX Material. These shaders are compatible with quicksilver (which only supports metaSL shaders), and max viewport. Some of the metaSL nodes have been exposed with 2011. If you are looking to export to any other format you would need to purchase mental mill Standard Edition.