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Permutations & rendering times
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  • adcworks
  • Posted: 08 March 2012 07:49 AM
  • Total Posts: 3
  • Joined: 18 October 2011 06:26 AM

I have a couple of questions I would like to put out to those who know a lot more about this than myself :)

1) My object scene has 5 parts. I have 3 materials. I need to render all permutations of material and part. Right now I am feeding permutations in via a script but every render takes 4 minutes. As my number of materials grows my permutations become exponential and the render time can become 85 years very fast on 1 machine. Are there any ways in which this kind of permutation rendering can be done that get around this? Any tricks?

2) 1 render of my scene at 600x600 takes about 4 minutes. I would like to know what I can do to get that faster from a hardware point of view. I know you can tweak the mesh to reduce polygons, reduce numbers of lights and so on. I am not interested in those, instead, I am keen to learn what are the hardware bottlenecks for max rendering. The machine is a new quad core i7, 8GB RAM. Do I need a faster graphics card/GPU?

Cheers



Replies: 1
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You forgot one KEY component...what render engine?

Author: Doughboy12

Replied: 08 March 2012 08:04 AM  
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  • adcworks
  • Posted: 09 March 2012 02:54 AM

I don’t mind, whatever works is what I am looking for.

At the moment it’s Mental Ray

Thanks!



Replies: 1
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More cores...computer cores that is.
The GPU does nothing when rendering with MR.

Author: Doughboy12

Replied: 09 March 2012 05:19 AM