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Box/Envelope disappears when I switch from Autodesk Wall Paint to A&D Matt Finish Template for paint on walls?
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  • bluicat
  • Posted: 20 January 2012 09:43 AM
  • Total Posts: 38
  • Joined: 28 February 2011 11:09 AM

Hi,
Thanks in advance for shedding any light on this one.

I simply created an interior scene using a box and the proboolean to cutout the windows etc.
I used a normal modifier to see in. I initially had an Autodesk Wall paint on the interior and all is fine and some one told me to switch to the A&D materials for paint as it will render quicker. Now the box/envelope is transparent where I applied my A&D Matte Finish?

The settings used were:
1. Arch & Design Template Matt finish.
2. Ambient Occlusion turned on
3. Chose a neutral color.
4. hit render and box/envelope dissappears

Why would this happen if both use the Mental Ray renderer?

Attached is 2 views one is shaded on right and the left shows the table with boxes and the horizon.

Thanks,
bluicat



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  • Location: West Midlands, England, UK
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Chack that the “walls” have their Normals facing inwards.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Hi Steve,

I turned the box into an edit poly and used the proboolean command and now when I go back to see the editable list I do not see the normals in the list?

I am not that familiar with the edit normals modifier as I was following an example from a tutorial that started out as a box that used the normal’s modifier to see inside the box then the box was converted the to an editable poly where I cutout the windows using the proboolean command.

I do not know how to get back to the normals at this point?  It still seems strange that the autodesk wall paint
makes it solid and the arch & design matt template makes the walls disappear?

At a loss?

bluicat

Author: bluicat

Replied: 20 January 2012 02:13 PM  
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  • Location: West Midlands, England, UK
  • Total Posts: 14445
  • Joined: 06 August 2007 11:06 PM
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You converted a Box to EP but did you select all the polys and Flip them?

I’m slightly at a loss to understand why you (or whoever wrote the tutorial) thinks that Booleans are a good way of cutting a couple of holes in what is, at this point, a Plane (one side of the box). The ordinary tools within an EP are more than sufficient. Also, Walls are solid objects, not one-sided planes, so while making a room from a box might seem simple, it is not really the right way to go about it.

I didn’t mention the Edit Normals modifier. It will not be in the available modifiers list until you select the Polys you want to flip. In this case it is also unnecessary as you can Flip selected Polys within an EP object anyway.

As to the Materials - never used the Wall Paint so I’m not sure, but it could be that it is inherently a 2-sided material where the A&D materials are not.

I would simply start again - the room itself. Start with a Box of the correct internal dimensions, add a Shell Modifier and make the box bigger on the outside. Convert back to an Editable Poly. Slect the inner and outer polys of the wall with the windows, use the Slice tool (2 horizontal, 4 vertical slices) to create the edges you need. Delete the “window” polys (inner and outer). Border select the edges surrounding the 2 window openings on the inside only. Turn on Snap to Edge/Segment, Shift+Move the selected edges until they snap into place (grab the gizmo handle, not the center of it). Vertex, select all, weld. No need for booleans at all.

Be wary of ‘net tutorials - some are good and some are not. This is all basic modeling - skills which you need to learn before you can tell, almost immediately, which category a tutorial falls into.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 1
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Hi Steve,

I meant to respond a few days ago and got all caught up in an all weekend birthday event. 

Thanks for clarifying what happended to my normals modidiers and how they are unavailable once the booleans are performed.  Actually there is a few tutorials that show you that this is the way it’s done.
I agree I think that I will completely stay away from using booleans.

I was switching to the A&D for paint over the Autodesk paint to see if my materials would render quicker.  This box is simply a set up scene for material concepts on projects.  I want this material template to be as fast as possible and still visually good enough to expedite client’s projects materials.  I like to keep a visual list of client’s finishes separate from the actual project.

I am going to start over as you suggested with a box and a shell modifer etc.  I need the practice anyway.

Thanks again - much appreciated,
bluicat

Author: bluicat

Replied: 23 January 2012 06:43 AM