Developer Drivers 286.19 solved my orbit lag and slow sculpting. Now it is incredibly fast. GeForce 9800 GT.
The orbit lag is still there. One time orbit is super smooth for a long time with no problem. Next time I open the scene and the lag is there again (with the Developer Drivers 286.19). The lag is only when I use Poly draw. Paint deform doesn’t make the lag. Poly draw and Paint deform is fast when I sculpt object. The lag is only when I rotate the view. I use wacom Intuos 3. Tested object has 8000 poly.
With the new driver, no difference here. Same lag :( Win764 + 560GTX + NIC Gigabit Ethernet PCI-E Realtek RTL8168D/8111D (NDIS 6.20) Driver 7.2.1127.2008
yes indeed… this LAG problem really seems to be all over the place for everybody. At least it helping some...I personally couldn’t believe it and still can’t. It’s a night and day difference for the setup I am on.
If that is a desktop, did you make sure to get the v286.19 driver from that page? NOT a beta as beta are not ready, and may or may not work.... I don’t know as not willing to try it since the DEVELOPER CUDA 4.1 v286.19 solved my particular problem. (the geforce drive I have been using since it came out and still latest stable was v285.62)
Do you have dual displays? or one? maybe try moving 3ds to one or the other and see if any diffrence. My 3ds is on the MAIN display 1 (dvi port 1 also; where START button is on).
yeah, that’s it. maybe turn AERO ON, and reboot then try it? I know a LOT of people swear by turning off AERO, but never helped me by doing so, just made my Windows 7 look… well… blah. So I’ve always used AERO.
if you find u r still having the NITROUS LAG issue, it may very well be something else in your system… oh the mystery… o the fun. : (
All the TabletPC features, PenFlicks etc have been DISABLED on my pc, some have problems with it getting in the way and slowing things down also. So mine is off to make sure and I persoanlly don’t like it anyways. I guess it would be different if I was usign a Tablet PC specific machine though? (remove through control panel… programs.... Turn Windows features on or off.... uncheck “Tablet PC Components”.
Also disabled the Wacom Virtual Hid Driver in the Device Manager (under Human Interface Devices).
there are a few posts on this already, but figured I’d throw it in here if others still not seeing any improvement and may have a Wacom tablet with these un-needed features enabled.
those other posts (via SEARCH), may have additonal info etc.
Intel i7 3820 3.6Ghz 8 CORE HT / CoolerMaster Hyper 212 EVO / OCZ Vertex4 256GB SSD v1.5
Nvidia EVGA GEFORCE GTX 660 3GB v314.22 (Nitrous in max) / Dual Dell Professional P2311H 23" Displays
ASUS P9X79 PRO / G.SKILL ARES 64GB 1866 DDR3 / Antec…
uncheck “Tablet PC Components”, disabled the Wacom Virtual Hid Driver in the Device Manager (under Human Interface Devices). Reboot Windows with Aero ON. Same lag!
a odd thing Ken pointed out:
“- Changing the Intel network driver (who knows why)”
doesn’t seem like it would help...but apaprently did for someone?
also mentioned changing brand of video card?????? uggh. that would be last resort I would guess… I assume brand being NVIDIA, but from say ASUS to EVGA or sumthun? I wouldn’t go from NVIDIA to ATI/AMD. You lose Iray etc.
If you ahve any way to record your viewport LAG experience, maybe try that so people can see etc. or really I guess just put more specs about your entire setup.
who knows...sounds like your having real bad luck so far.
when u mean UI redraw… do you mean the menus, toolbars, ribbon, etc? I have never had a problem with those… now the FLOATING TOOLBARS, when you move those, turns invisible (except for border of menu) when moving those around the screen… those have always been SLLLLLOOOW and clunky. The driver update doesn’t seem to really effect or say improve that at all. I think that is also something addressed by Autodesk recently here: http://www.facebook.com/Autodesk3dsMax (SMALL ANNOYING THINGS).
As for what it HAS FIXED for me and this setup is that annoying LAG at the very beginning of a object selection, move, rotate, scale, etc. And any form of navigation, be it via MMB (middle mouse button) or not. Orbiting, zooming etc. Apparently scrubbing the timeline is also fixed as reported by some also. Personally I think the UV EDitor is working smoother also.
Everything is JUST INSTANTANEOUS now. Before I would expect that half a second lag before doing anything and wait and play catchup...or turn off multiple lights cameras to help some, now everything just runs smoothly so far. Can just edit / navigate quickly! Haven’t had any thing strange or random bombs happen or anything...knock on wood. I ahve noticed though if you overdue it and go crazy, NITROUS will slow down for a moment like when broke before...but I was just over-testing it and trying to hang it.
Now the funny thing… seems this driver fix is helping a lot, but some are not seeing any difference. So don’t expect something that may not ven help at all.
You mentioned u bought a ATI card? Have you tried that, and did it fix the MMB LAG you had? I don;t think Iray utilizes ATI cards? I guess you could it for viewport stuff, and the Nvidia cards for iRay etc.
When you say progressive redraw slowdown… you mean when palying large video files or something? and redraw is too slow? Don;t know if this driver fix has anythign to do with that? ???
Just tried it. And no, the interaction Viewport lag with high-poly objects is still there on ATI card, and seems even worse than with GTX460. Although i believe it could be fixed in next Max release with HW hit testing.
Anyway, my problem is not this lag, but rather progressive slowing down of UI responsivity as you work. Redrawing of Editable poly UI elements, render settings, material settings, etc… is getting progressively slower until you restart 3ds Max.
as you know, the NVIDIA CUDA 4.1 driver will only pertain to the NVIDIA cards anyways...the ATI wouldn’t even come into play with any of this. Won’t be any viewport speed difference. Personally, I think going with a ATI card vs. a NVIDIA card wouldn’t help any, but more so downgrading...again, perosnal opinion and there are users happy with ATI. But seems most good apps support NVIDIA, so I don’t look at ATI cards. I had bad experiences with ATI in the past and just don’t look back.
You may need to look into Quadros if you have high polycount objects and lots of objects anyways.
Just tried the drivers. No improvement for me. Test scene was a single 3 million poly object. Argh, I hate this lag so much! :( Let’s not forget the marquee selection lag too. That’s maybe even more annoying. Why is that? There is no marquee selection lag when editing high-poly objects with Direct3D.
well dang, 3M polys… I would assume max would come to a crawl anyways with that many.... mine does at 1.5M polys. You may need a QUADRO.
maybe try a smaller more typical test scene to even see if you notice a LAG difference. i.e. maybe something along the lines of 50K polys for starters? SHould notice a big difference if you had LAG while selecting, moving, rotating, scaling, orbiting, zooming etc before.
Super high poly objects are just a dog period. Pure power ($$$) is what helps stuff like that.
I just tried with 1.5 mil. Still some noticeable lag.
i meant starting with a smallr scene with small amount of polys i.e. 50,000 or so, not 3,000,000. just so you can see if there is any noticeable difference working with the scene.
if you load a 3,000,000 object, it’s going to lag in a differnt way than what this fix has accomplished… a 3,000,000 poly object will bog your system down no matter what in a much bigger way. I would assume Mudbox and zbrush are optimized for objects such as those to work fluidly.
i think u may experiencing typical lag just due to enormous high poly object? I don;t work with objects like that most of time...so maybe someone that does can help here. I would assume if I had to work with 1.5M+ poly objects, i would need a Quadro in addtion to higher end CPU(s)?
Depends on a lot of stuff. I was throwing around 17,000,000+ triangles on 2,000+ objects (all editable mesh) at ~8 FPS in Shaded and around ~16FPS in wireframe. Of course this is on a dual xeon workstation with professional Nvidia cards.
There are various things that can slow down 3ds Max, some could be your specific hardware configuration, your scene setup, 3rd party tools, what you show in the viewport, is progressive rendering in any of the viewports enabled, etc, etc. Some research on your part into when you see the “lag” and possible causes could lead you into an area to figure out cause and solution. Some stuff will be fixed with drivers, others good be a result how you work, etc.
It becomes very hard to diagnose some issues, because there could be so many possible causes. Without seeing a file and know the workflow all we can do is guess.