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The only lag I notice in the viewport while using nitrous is the transparent textures look pixelated, then fade into a smoother texture after moving camera/viewport angles. Is this considered the same/similar lag others are experiencing or is there additional lag I just haven’t encountered yet? I’m using an EVGA GTX 560 ti DS SC with 1GB dedicated memory. Obviously I’m new here and will need to read more through the forums. I have seen my scene objects suddenly appear as if the normals flipped after moving camera positions and I need to restart Max to correct the issue.
Windows Experience Index 7.8
Intel Core i7-3930K Sandy Bridge-E 3.2GHz (3.8GHz Turbo) LGA 2011 130W Six-Core Processor
ASUS Sabertooth X79 LGA 2011 Motherboard
Mushkin Enhanced Redline 16GB SDRAM DDR3 2133
SanDisk Extreme SDSSDX-120G-G25 2.5” 120GB
EVGA GTX 560 ti DS SC 1GB dedicated memory
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I am on subscription and I do have 2013 installed. I noticed the same effect with transparent textures in 2013. Unfortunately, I still need to use 3DS Max 2012 for the time being due to a 3rd party plug-in not yet available for Max 2013. This relates to my freelance work, so I can’t stop using 2012 just yet.
*I actually need to re-install my software because I just installed a SSD yesterday.
Windows Experience Index 7.8
Intel Core i7-3930K Sandy Bridge-E 3.2GHz (3.8GHz Turbo) LGA 2011 130W Six-Core Processor
ASUS Sabertooth X79 LGA 2011 Motherboard
Mushkin Enhanced Redline 16GB SDRAM DDR3 2133
SanDisk Extreme SDSSDX-120G-G25 2.5” 120GB
EVGA GTX 560 ti DS SC 1GB dedicated memory
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