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Hi all, here is the situation I’m in:
I have an object that moves right-to-left on the X axis.
Iv’e applied a flex modifier to the object and disabled “Use Weights”.
So now I have an object that moves with a slight sway/spring behavior.
But what if I want another object to be linked to this object and thus inherit it’s flex behavior?
It seems that the flex modifier doesn’t affect the object’s Gizmo at all, even though it moves the object from it’s original position.
What can be the solution for this?
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Create a dummy and use an attachment constraint to position it somewhere on the surface of the flex object. Then link the other object to that dummy.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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