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HI all- wondering if anyone else has this problem. We are making virtual realtime scenery, rendering a simple model using render to texture, scanline renderer set to raytracing. We have a simple frame with some simple louvers in it. All geometry is boxes, all geometry has UVW maps. When we select more than one element, we are no longer given the option of setting our target to the diffuse map slot. Have any of you had this problem? Max 2012, running on windows 7. We would be most grateful to anyone who can offer a suggestion that would help us fix this. Thankyou
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