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You are welcome.
Max has many ways to solve most objectives. There were several valid suggestions above. Often you will find that only experience will guide you to the “correct” solution… and by correct I mean the one that solves the issue with the least amount of time and work. In this case, you can model it much more quickly than set up a particle system; however… if the scene were more extensive (say it needs to be a landscape of interconnected nerves, etc..) then trying to model the whole thing would be too time-consuming and a particle system would be “correct”.
Another thing you should look into is controlling some of the surface detail with a Displace modifier and control the displacement with a procedural texture.
Author: Shawn Olson
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