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What changes rotation to 'Zero' Euler XYZ?
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  • KenjiJU
  • Posted: 08 February 2012 07:57 PM
  • Total Posts: 4
  • Joined: 17 September 2011 01:17 PM

Hello, I’m following a very long tutorial and I’ve reached a point where I assign Wire Parameters to two objects, one with Zero Euler XYZ and another that’s supposed to be the same, but is instead just XYZ. The results aren’t coming out as wanted.

In terms of position constraint, orientation constraint, linking, etc.. what causes an object’s rotation to change to Zero Euler XYZ? Knowing this I could probably figure out where I went wrong.

Thanks.

Edit: Nevermind. Figured it out through digging around forever. Sorry.



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