1: Make a Box
2: convert to editable poly
3: extrude the top face then scale it alittle
4: extrude the new top face down in to the box so you get a hole
5: add the opacity map with a checker and tillt it so you get a good view
now change the view to shaded and see what happens :(
look at the pictures :S you see thrue the white parts in to the hole somehow plase try it and see if you get the same problem :(
ive made a bigger object with the same problem… but this is just to show you whats happening :(
Has nothing to do with scaling. Looks like just a typical display glitch where it’s not rendering the faces in the correct order. This is common with alpha textures and only affects the display. It will render in the proper order. Unless there’s some reason you need it to show properly in the viewport I wouldn’t worry about it.
The game engine im using sees the object like this to :/
Who is “they”? What game engine are you using? What image format are you using for textures? These kinds of alpha sorting issues are common to every game engine. It’s is not specifically a Max issue. Depending on the engine there may be some tricks to work around it, like separating the sides into separate objects, using a 1 bit alpha channel, actually modeling so you’re not depending on an alpha channel at all, etc. You should try googling the name of the engine you’re using along with “alpha sorting” and see what you can find.