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No, there is no option the remove the noise completely in realistic mode
Shaded mode does’nt show it BTW…
there is a maxscript command though, which defines the timespan nitrous should take to “smooth” out the noise for the current viewport…
(nitrousgraphicsmanager.GetActiveViewportSetting()).ProgressiveFadingFactor
This value defaults to 32, by you lowering it, you actually tell nitrous to shorten the initial delay after which it “blends” the render/smoothing results
So entering the following ( or assign it to a shortcut, button etc… ) in the listener
gives you the shortest delay possible . As said this is a per viewport setting
(nitrousgraphicsmanager.GetActiveViewportSetting()).ProgressiveFadingFactor=1
There’s also a
nitrousgraphicsmanager.GetViewportSetting()
, which takes the the viewport index you want to adjust as argument. I guess you will figure out the correct syntax yourself, if you want to change a specific viewport, not the current active one…
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PowerPreview: Quality Previews from Nitrous Viewports - Download
EditPolyNC: Caddieless Editable Poly/Edit Poly recompiles Download
PowerSwitcher: Enhanced Viewport Switching in 3ds Max - Download
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