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nitrous transparency realistic mode
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  • muoto
  • Posted: 16 May 2012 10:14 PM
  • Total Posts: 97
  • Joined: 19 December 2008 11:08 PM

Hello,

is there a way NOT to improve the transparency in nitrous in realistic mode ?
i really dislike the “noisy” display when moving around objects.

i know i can unselect the progressive refinement, but then the image stays noisy.

i would like the tranparency just to be as clean and fast as in the “shaded” mode

is it possible ?

thanks



Replies: 0
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  • muoto
  • Posted: 19 May 2012 05:55 AM

Hmm… am i the only one annoyed by the noisy transparency ???



Replies: 1
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Just don’t use Nitrous then… Nitrous has nothing but the noise u dont like.

Use shaded.

Author: timd1971

Replied: 19 May 2012 06:46 AM  
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  • muoto
  • Posted: 19 May 2012 08:56 PM

not a very constructive reply…



Replies: 1
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no it’s not...doesn’t have to be..it’s a FACT.  that “noise” is PART OF NITROUS.  doh.  :/

but maybe you can use the “constructive” advice below to shorten that NOISE time… maybe there is a magical scipt that will REMOVE that noise for you?  spacefroggy may have that solution for you?  or maybe not.

Author: timd1971

Replied: 20 May 2012 11:30 AM  
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No, there is no option the remove the noise completely in realistic mode
Shaded mode does’nt show it BTW…

there is a maxscript command though, which defines the timespan nitrous should take to “smooth” out the noise for the current viewport…

(nitrousgraphicsmanager.GetActiveViewportSetting()).ProgressiveFadingFactor

This value defaults to 32, by you lowering it, you actually tell nitrous to shorten the initial delay after which it “blends” the render/smoothing results

So entering the following ( or assign it to a shortcut, button etc… ) in the listener
gives you the shortest delay possible . As said this is a per viewport setting

(nitrousgraphicsmanager.GetActiveViewportSetting()).ProgressiveFadingFactor=1

There’s also a

nitrousgraphicsmanager.GetViewportSetting()

, which takes the the viewport index you want to adjust as argument. I guess you will figure out the correct syntax yourself, if you want to change a specific viewport, not the current active one…



------------------------------------------------------------------------------
Free Tools (Scriptspot):
PowerPreview:  Quality Previews from Nitrous Viewports - Download
EditPolyNC: Caddieless Editable Poly/Edit Poly recompiles Download
PowerSwitcher: Enhanced Viewport Switching in 3ds Max - Download
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Replies: 0
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Don’t expect anything from AD to work as it should, until at least 3 revisions (PU’s) down the line, after all, that’s what you pay your subscription for, to be a beta tester and report bugs, welcome to the family.
Maybe you could play with the new “Egg” feature, and that would help you to forget the oversights of AD.?



Replies: 0
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  • muoto
  • Posted: 20 May 2012 09:02 PM

thanks for the small scripts, will try this out !

I find it strange though that AD never found this transparency noise a “problem” as they launched nitrous, which was “THE” new functionnality in 2012/2013.

Maybe they only tested it with a basic teapot ;)



Replies: 2
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No, it WAS a teapot that tested it :)

Author: ampersand

Replied: 20 May 2012 10:44 PM  
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It was a topic and got discussed on the beta back then and again with 2013 beta…
I guess it was decided to not spend dev cycles on this but on other things
Putting this on uservoice might be a good thing (maybe it already exists ?)

Author: spacefrog

Replied: 20 May 2012 11:49 PM  
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Any tips to improve the visibility of glass in VRay in the Nitrous viewports?



Replies: 0
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