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Why is the scene rendering with splotches
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  • simba12
  • Posted: 02 December 2008 05:09 AM
  • Total Posts: 12
  • Joined: 04 July 2008 12:22 PM

For some reason when rendering this scene the ceiling and walls are rendering with sploches on, i am using viz 2008 and rendering with mental ray i have used a day light system and some spot lights and mr omin lights. I have rendered using the medium preset and changed the filters to mitchell.
This is the first internal scene i have drawn so maybe im missing something.



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  • Location: Minneapolis, MN, USA
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IT has to do with your Final Gather settings.  Read the help file to learn a little more about the settings and what they do.  It takes a little tweaking and understanding to get a nice smooth lighting on a large surface like that, when it’s lit entirely by bounced light.



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Hi,

Sorry, but I’m not even sure if VIZ has this feature, but the mr Sky Portal (if available) is quite useful for fixing the mottled FG results.

The issue is due to the random nature of final gather sampling; some samples see out the window at the daylight more than other samples and end up being much brighter.  The sun and the sky are incredibly bright compared to the direct and indirect illumination inside your scene.  Even with increased interpolation it’s hard to get rid of that uneven look, but you can try a little higher setting there.

In the Indirect Illumination tab of the Render dialog there’s a setting called Noise Filtering (speckle reduction) that can help with this.  I think of speckles as being small, but what this setting does is eliminate any overly bright or overly dark final gather points no matter what their size.  It does take more render time, so don’t increase it too far.

In the absence of the sky portals and you may want a look at replacing the sun and sky with other lights to produce illumination effects you’re looking for.  Try turning down the sun and sky intensity, and adding a photometric area light to bring more directed light into the scene.

Jenni



Author of “Mastering mental ray”:  http://www.mastering-mentalray.com
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