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What change i7 920 for ?
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  • KiboOst
  • Posted: 21 June 2011 03:43 AM
  • Total Posts: 420
  • Joined: 22 August 2006 04:21 AM

Hi,

Actually I have Core i7 920 SLBEJ on asus P6T, with 8Go ram.

I need faster PC, but following processors is a nighmare ... Would an i7 2600K be faster, or should I go for i7 990X ? I need at least 1.5x faster for 3dsmax rendering.
I also read a lot on P67/Z68 chipset, P67 having a bad reputation. Any insight ?
What about GTX 580 for viewports ? I may switch to max2012/nitrous when all recompiled plugins are available.

Thanks



R&D/Technical Director | 3dsmax 2012 x64 | Composite 2012 x64
Core i7 920, 8Gb, GTS250 1Gb, win 7 pro x64

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  • INCUBOX
  • Posted: 21 June 2011 06:39 AM

KiboOst 21 June 2011 10:43 AM

Hi,

Actually I have Core i7 920 SLBEJ on asus P6T, with 8Go ram.

I need faster PC, but following processors is a nighmare ... Would an i7 2600K be faster, or should I go for i7 990X ? I need at least 1.5x faster for 3dsmax rendering.
I also read a lot on P67/Z68 chipset, P67 having a bad reputation. Any insight ?
What about GTX 580 for viewports ? I may switch to max2012/nitrous when all recompiled plugins are available.

Thanks

Hello there..

Honestly, I can’t figure out how much faster will a system be considering those options simply because there are too many variables on the list (regarding components and user preferences/style). It’s a fact that i7990X is faster and the i2600k can be as fast if properly overclocked but asking for 50% more in rendering performance is in my opinion, way off the scale.

The P67 / Z68 chipset: Avoid the P67 for the time being. Too many random reports of power loops and other issues with the P67 with most manufacturers labels. Many say it’s a BIOS problem that eventually will be resolved but the fact is: It’s not 100% fixed.

The GTX 580 is a good choice. Keep in mind more memory in the GPU = less blinks on the display and more stable FPS.

Good Luck!



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  • Samab
  • Posted: 21 June 2011 07:06 AM

If you want faster Max rendering, get the new machine and keep the old one as a render slave.



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