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3dmax7: baking texture files for every sides of an object ?
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  • Joined: 23 August 2006 12:23 AM

I have 3dmax 7 and I am looking at alternative solutions to creating SecondLife objects with baked in lighting/diffused textures. Currently, I am using PrimeComposer but the baking process for my scene is way tooo looonnngggg (5hours and it has a few bugs).

If I do a single rendering of the whole scene, it takes about 3 minutes.

Is there a way to bake textures of every sides (each mapped through unwrap) of any/all objects into files ?

ex:
an object has 4 different sides (1 unwrap used for all those sides) on one single texture. I want to bake textures for that object so that every one of those sides has one single outputed texture file. Once I upload the textures and the object into SecondLife, I could apply all those textures to each faces.



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