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Backburner netrender... Camera defined but not found
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  • Location: Atlanta GA, USA
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I’ve been pulling my hair out over this one. There aren’t many posts regarding it either. Has anyone found a solution when a netrender won’t run and the error you get is: “Camera * defined but not found”

I have double checked the naming, even renamed it to Camera01 and tried, but no go.
I have uninstalled and reinstalled backburner on the network.
All paths are correct on the network.

Any help would be appreciated.

Graham Calhoun

Edit: Hmmm, don’t know how I managed to post this in the animation section. Could someone move it to the rendering section? I’d appreciate it. (didn’t there used to be a backburner section?)



Graham Calhoun
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  • Location: Minneapolis, MN, USA
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Graham, someone here had the same error.  He cloned the camera and deleted the old one, and it worked fine.  I believe he traced it to a camera that had been xreffed in at one time?  I don’t recall for certain.

But it was some sort of corruption of the camera object, and replacing fixed his problems.



3DS Max Design 2011 64-bit - Advantage Pack
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Hey Chris, yes, I should have added that I’ve tried that as well. Thanks for responding, though.

Graham

PS. Where’d my profile go?



Graham Calhoun
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Sorry Graham.  Turns out he didn’t clone the camera, he created a new one and used the Align tool to set it in the same place.  In his case, it was a still camera with no animation, so there was nothing lost.

He’d heard of similar issues with Max 9 files being opened in 2008 when that was first released.  Was this file started in a previous version of Max?



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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Chris,

Thank you for your interest. However, I found the solution to my issue in this thread: http://area.autodesk.com/for...tching-to-gigabit-switch/

It turns out I recently added a gigabit switch to my network. Although the switch was a different maker and model, as soon as I removed it, everything started working fine! I will have to investigate this further, as it still seems to be a backburner issue, because two different people, with two different switches is too much of a coincidence to NOT say there’s something up with Backburner.

Thanks again.



Graham Calhoun
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I’d like to add my own findings on the same issue.
I didn’t change my switch or router, didn’t use an xreffed camera and didn’t have long camera name.
What I did do was add my laptop to the render farm - where it spat those errors.
However - this laptop usually is connected wirelessly - this time I added it to the farm with a cable. Turns out - if I don’t disable the wireless connection then I get these errors. It was connected with two connections - wired and wireless - so that might explain why sometimes it would render fine and sometimes not.
Now that I’ve disabled the wireless connection it works fine.

My 2 cents



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