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When I render a nighttime image locally, it looks fine (see first image). This is rendered with useEnvironmentMap=false and FG disabled. Of course, the useEnvironmentMap MAXScript variable refers to the ‘Use Map’ checkbox on the ‘Environment’ tab of the exposure settings dialog.
However, when I submit it to backburner (just by selecting Net Render), it renders as if useEnvironmentMap=true (see second image). When I render locally with useEnvironmentMap=true, I get the same (wrong) image as backburner.
What do I have to do to get back backburner to use the same environment settings as I have locally? I get the same result if I setup and submit the job through MAXScript or manually through the UI.
EDIT: I tried creating a pre-render script that just has the line useEnvironmentMap=false, and that didn’t work. I did verify that the script was running properly on the backburner machine and setting the flag properly, but the image still renders incorrectly.
3ds Max Design 2011 (Plugins: FBX 2011.3, ArchVision RPC), Dual Quad Core Xeon 2.3Ghz, 16GB RAM, Mental Ray renderer
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