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Hello guyz,
I face some difficulties with camera positioning in small interior spaces. I need to place my camera further back to gain a bigger point of view (i dont know if i describe this correct in english) but I cant cause it gets inside the walls. And i dont wanna hide the specific walls everytime from the angle im shooting cause i lose my GI bounces or even the whole lighting changes. The only solution i found so far was to change the lens from 35mm to 24mm, so i can zoom out, but that distorts my image..
Any suggestions? Also what resolution (basically pixel or image aspect ratio) would be more appropriate for architectural renderings? 4:3 seems poor to me but i cant use a 16:9 for example cause i cant move my camera further back and i lose height and bottom from my frame..
thank u very much for ur help
3ds max 2010 x64 sp1 | Mental Ray
i7 920 @ 2.67GHz / ASUS P6T deluxe / 12GB RAM Corsair dominator DDR3 / ATI Radeon Sapphire 6950 HD 2Gb ram / Velociraptor 150GB 10000 rpm / OCZ vertex 2 SSD 60GB
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i would change the field of view then add a camera correction modifier. the image is still distorted but with the edges all being vertical, it seems to work for most situations.
also, i do render in a 16:9 ratio for most my scenes. i have had my lens as far down as 10 to get what i want to see and then i will reposition some objects that are too close to the camera so they apear less distorted but still giving the illusion that they are in the correct spot.
3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit
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