Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Lighting - Rendering / Camera placement in small interior spaces
  RSS 2.0 ATOM  

Camera placement in small interior spaces
Rate this thread
 
54081
 
Permlink of this thread  
avatar
  • thanulee
  • Posted: 07 April 2011 10:48 AM
  • Location: Athens
  • Total Posts: 99
  • Joined: 24 February 2011 09:56 AM

Hello guyz,
I face some difficulties with camera positioning in small interior spaces. I need to place my camera further back to gain a bigger point of view (i dont know if i describe this correct in english) but I cant cause it gets inside the walls. And i dont wanna hide the specific walls everytime from the angle im shooting cause i lose my GI bounces or even the whole lighting changes. The only solution i found so far was to change the lens from 35mm to 24mm, so i can zoom out, but that distorts my image..
Any suggestions? Also what resolution (basically pixel or image aspect ratio) would be more appropriate for architectural renderings? 4:3 seems poor to me but i cant use a 16:9 for example cause i cant move my camera further back and i lose height and bottom from my frame..
thank u very much for ur help



3ds max 2010 x64 sp1 | Mental Ray

i7 920 @ 2.67GHz / ASUS P6T deluxe / 12GB RAM Corsair dominator DDR3 / ATI Radeon Sapphire 6950 HD 2Gb ram / Velociraptor 150GB 10000 rpm / OCZ vertex 2 SSD 60GB

Replies: 1
/userdata/avatar/avatar_19031.jpg

Try the camera clipping option Thanulee, that’s the tool you need I think.

Author: ivan iliev

Replied: 08 April 2011 02:57 AM  
avatar
  • xtreme
  • Posted: 18 April 2011 05:54 AM

i would change the field of view then add a camera correction modifier. the image is still distorted but with the edges all being vertical, it seems to work for most situations.

also, i do render in a 16:9 ratio for most my scenes. i have had my lens as far down as 10 to get what i want to see and then i will reposition some objects that are too close to the camera so they apear less distorted but still giving the illusion that they are in the correct spot.



3ds Max Design 2010/11/12, 64bit, Boxx technologies, dual quad core 2.8, nvidia quadro 4000, 20GB Ram, use mental ray for rendering, windows XP pro 64bit

Replies: 0