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Distance fog - atmosphere
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  • zigabric
  • Posted: 08 April 2011 02:13 AM
  • Total Posts: 8
  • Joined: 31 May 2010 09:36 AM

Hello,

I am making an animation which shows post apocalyptic world. Now, for a better realistic look I would like to add some sort of foggy effect to it. Like in reality, when distant objects are slightly lighter, because of the atmosphere.

Is there a way, to achieve this, so it will look good in an animation, and that the render time wouldnt be greatly increased?

So far I have tried the original Fog, which doesnt get the job done, and the Distance Fade plugin, which works nearly perfect (when it comes to alpha image textures, some strange corners start to appear on the textures).

Any other ideas?

Thank you!

I am using 3ds max 2009.



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I tried that some months ago and its a mess with render times, what I ended up doing was enabling the Z-Depth render pass and then compositing all the work later on in a compositing program (eyeon fusion, after effects, both work really well). I used this tutorial as a reference:

http://www.ronenbekerman.com/adding-fog-using-vrayzdepth-render-pass/

I know the tut is using Vray, but the Zdepth pass goes for other render engines too and the post work, well you can use whatever you want.

Hope it helps!



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This one totally worked for my needs. Thanks!

Author: zigabric

Replied: 18 April 2011 03:02 AM  
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OR you could do a simple search in the area for “fog” and find many threads on it already…
like this:
http://area.autodesk.com/for...-and-fog-with-mental-ray/



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