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Final Gather producing brown and black spots
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  • Joined: 30 March 2008 01:38 AM

I have an issue with the current scene I am working it in regards to Final Gather.

The issue I am having is that when I use the “Project FG Points From Camera Position” for my animation, I am getting inconsistant results with my Final Gather. I seem to be getting dark areas as circled in the image. The other image attached is a clean version that it SHOULD look like. To get the Clean image I have used “Project FG Points From Camera Position (Best for Stills). Is there any particular reason I would be seeing this issue when using the setting for animation.

I have a daylight system that is animated throught the day. I have the mode set to Single File Only and to interpolate over 2 frames.



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If you are animating the sun, you can’t use a single file for your Final Gather map.  Once you have objects moving or changes in lighting, you need to either calculate for every frame or save out FG maps for each frame (or every other, 3, 5, whatever...) because the lighting solution is changing too much. 

In a typical flythrough animation, the lighting stays constant throughout, so using one FG map file works fine.  But if your Daylight is changing, the shadows are changing, and where the FG points get mapped to will need to change as well.

FYI, “Interpolate over X frames” has no effect when using Single File.  That only comes into play when you generate FG maps for every frame, then have Max interpolate over x frames to reduce flickering.  The Max Help files do a so-so job of explaining how it works.

If your render times aren’t insanely high, I’d try letting each frame calculate it’s own FG map and see if there’s any issues with flickering.  You may want to bump up the FG settings a little.  If that doesn’t work, then look into saving out multiple FG maps and interpolating between them.



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Great will do. Thanks Chris

Author: gotasister

Replied: 27 September 2011 06:37 AM