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Hello everyone
This is my second project in Max, you can see the first one here http://dariorubilovic.deviantart.com/ (has nothing to do with architecture, i was just testing myself).
First a few facts:
- Max 2012 and Mental ray used.
- This was done on 3 computers (with bucket rendering), each of those a Pentium dual core @ 2.6GHz. I know… They were bought two years ago for AutoCAD.
- I started doing this with a tutorial, but very quickly continued on my own (tutorial was with iray, and frankly i saw it was below my level of knowledge). You can see it here http://www.rockthe3d.com/creating-an-architectural-scene-in-3ds-max/
Just “borrowed” :) the idea, everything else did on my own.
And now - to the renders!
Day 01:

Night 01:

Night 02:

Question 01
Those fireflies are most noticeable in the night scenes. Material is a blend material of A&D and one from Autodesk material library, both are set to 0 glossy samples. I did try with 32 glossy samples and the result was about 32 times worse :) Like this:

I also tried what this article suggests http://www.ronenbekerman.com/making-of-the-house-3d-mental-ray-animation/
Disabled specular on all of the lights, but all that did is remove reflection of lights on glass surface. I tried falloff to Color distance limitation in the A&D, but that also behaved very strangely (falloff would have to be very small, almost like reflection is off altogether), and results just looked bad. The only one i didn’t try is brute force render, since that would take about a month an my system to finish.
I also tried Fast interpolate and that just created huge “stains” where speckles are. Disabling bump maps also did nothing.
The ceiling material looks the worse, but those speckles are also visible on the walls (beyond the last lamp on the wall). Any ideas what is wrong here? I don’t know what else to try :(
Question 02
In the Night scene 02 i tested caustics. Rendering this image took 8 hours, 25 minutes and 7 seconds!?!
Could someone please take a look at this file and see did i do something wrong with mental ray for it to last so long (day scene took 2 hours, and night scene without the caustics one hour).
Or is that normal on such a slow system?
Here is the file, don’t know if uploading files of this size is allowed on forum, so i uploaded it to box:
http://www.box.net/shared/yrvybv6x3m42rh3gtc20
http://www.box.net/shared/juoqhvoxaqkj36rckcn2
http://www.box.net/shared/4bjyvr1nup52fvrjh332
If you don’t want to / don’t have the time to download the scene here are my settings



I know that recommendation for Maximum sampling radius is - leave it alone. In this scene i have a cylinder for the background that is very far away from the room itself, so i assumed that wouldn’t work OK. That’s why i set it to 140cm which is roughly 10% of the scene without that cylinder.
Finally, question 03
What would you do to make this look more realistic (materials, lightning and rendering, not details in the scene)? I did receive very nice reviews for this render (since it is my second project), but i’ve been looking at it for some time now and probably have lost objectivity, it is still a little to CG for me.
Long post, hope you managed it :), thanks in advance for any help or advice, especially for those damn speckles!
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