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Is it possible to bake displacement details into mormal map with Mental Ray and render-to-texture tool?
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  • goonp
  • Posted: 25 January 2012 04:30 AM
  • Total Posts: 61
  • Joined: 16 June 2008 02:27 PM

I have a middle res object with a displacement texture and want to bake it to a low res object normal map.

The object with displacement appears just fine on a usual render. But when I try to use render-to-texture tool and bake the displaced details into a normal map of a low poly object all those displaced details seems goes nowhere. Looks like the render-to-texture tool just doesn’t see any displacement on the hi poly object.

Am I missing something?



win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008

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