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to get rid off the dark shadow areas you could lower the sun multiplier and increase the sky,
you can also ad some haze,
uncheck inherit from sky and play with the values
also change the non-physical tuning values
the horizon hight you also change in the sky parameters
in the exposure control lower shadows to 0
you can start with these values and go from there
daylight parameters
sun parameters 2.0
shadows softness 5.0
softness samples 24
nonphysical tuning
red/blue tint 0.3
saturation 0.5
sky parameters
multiplier 4.0
haze 1.0
non-physical tuning
red/blue tint -0.25
saturation 0.2
exposure control
highlight 0.2
midtones 0.9
shadows 0.0
color saturation 0.8
whitepoint 5600
and if you don’t want to deal with that you can increase the final gather bounces and/or ad sky portals. or you can ad global illumination and dial down the decay to say 1.8
you may also want to take a look at this
some interesting ways off reveling objects for your animations
http://area.autodesk.com/blo...k_university_in_las_vegas
Max 2.5 through 2012, win7 64bit.
GIGABYTE GV-N580UD-3GI GeForce GTX 580 3072MB
Intel Core i7-3930K 3.2GHz
4Gx8 CORSAIR CML16GX3M4A1600C9
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