|
I’m trying to figure out how to make an entire object give off light evenly. not the glow effect, but actually make the object a light. for instance, say you have a long lighted bar, as you might see in modern architecture. if it just has an omni in the middle, the light won’t look like its coming from the whole object, only the center. how do you make light come from the entire object evenly?
3ds Max Design 2012/Maya 2012
Intel Core i7 3.07 GHz, 8gb RAM
AMD Radeon HD 6950
Windows 7 Home Premium SP1 x64
|
|
|
|
if your using the mental ray render engine, you can use the arch and design material and use its glow, there’s an option to use it to light the scene
Quad Core Xeon X5355 - 8GB DDR2 - nVidia Quadro FX 4600 - 3Ds Max 2010
|
|
|