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Hiya all,
I’m playing around with MR materials to try to improve the quality of my work. I have been reading the MR docs but I am still abit confused to whether I need to use photometric lights because the shaders tries to simuate real life lighting behaviours or can I still get away with using standard lights?
Another thing I am unsure of is that the doc talks about exposure and using
“mia exposure simple or the more advanced mia exposure photographic” .
I can’t seem to find these. Doesnt it mean the mr Photographic Exposure Control option in the Environement and Effects>Exposure control section?
Regards
3DS Max 6 to 2009, Maya 2010
Windows XP Pro x64 SP2
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
http://www.beanboxanimation.co.uk
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Hi Hoaken,
To put it short, without theory and long explanations, by “MR materials” use the appropriate lights (non-standard)
and Photographic exposure. That is the way to get good results, having fewer issues.
ivan
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