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Light type with MR Arch&Design Material
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  • hoaken
  • Posted: 09 April 2009 05:10 AM
  • Location: Wiltshire, UK
  • Total Posts: 323
  • Joined: 05 September 2006 03:29 AM

Hiya all,

I’m playing around with MR materials to try to improve the quality of my work. I have been reading the MR docs but I am still abit confused to whether I need to use photometric lights because the shaders tries to simuate real life lighting behaviours or can I still get away with using standard lights?

Another thing I am unsure of is that the doc talks about exposure and using

“mia exposure simple or the more advanced mia exposure photographic” .

I can’t seem to find these. Doesnt it mean the mr Photographic Exposure Control option in the Environement and Effects>Exposure control section?

Regards



3DS Max 6 to 2009, Maya 2010
Windows XP Pro x64 SP2
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
http://www.beanboxanimation.co.uk

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Hi Hoaken,

To put it short, without theory and long explanations, by “MR materials” use the appropriate lights (non-standard)
and Photographic exposure. That is the way to get good results, having fewer issues.

ivan



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