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I’ve read other threads about similar issues, but none that seem to exactly match mine.
Using a daylight system (default settings).
Scene has about 400,000 polygons.
Final Gather (draft)
No GI
Mostly A&D materials.
Render Elements = unchecked
A few “conform” modifiers, edit poly, and UVW unwraps
At some point the scene rendering times went through the roof, but I haven’t been able to track down what has changed in the scene to cause it. I suspect there is a mental ray bug relating to a particular material type, object modifier, or something, that makes it go nuts. I just don’t know what it is!
I’m distributing rendering between 3 machines, and the CPU’s are at 100% during rendering. Computing final gather points takes FOREVER, and so does the rendering.
I’ve done a lot of scenes like this, and many with 4 times the poly’s, but this one just seems broken. I expect the rendering to take 3-5 minutes, but it takes an hour or more.
Oh yeah, where are my shadows? I hate 3DS sometimes.
Thanks for any ideas! BTW, is there master list of known mental ray issues in 3DS?
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