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Hi all, still (as in “never-ending) learning mr. :)
I’m working on an interior scene using a skylight and an mr portal. It’s basically a perspective animation of a room without a ceiling using skylight. The mr portal is used to focus the light into the room. The mr portal dimension is equal to the room dimension.
This room contains a glassed in shower stall. I have used geometry which is a two sided box for the glass, and geometry which is a flat plane. Slightly different results with each, but one problem persists.
In the attached shot, you are seeing the flat plane geometry. it looks acceptable, but the reflection reveals the identical problem I had with the 2 sided box… notice the odd pattern showing up in the glass in the reflection.
When I used the 2 sided box geometry, this pattern was evident in the primary glass display (as opposed to the reflection).
When the camera is animated, this pattern is static, like a UVW map using the Screen mode.
I have turned on and off the FG, the GI, raised the sample amount for the shadows on the mr portal, changed IR and reflectivity amounts in the material… hell, even simply changed the angle of the camera-to-glass.... just trying to figure out where this pattern is coming from.
...I’m stumped! Has anyone got a suggestion?
Graham
Graham Calhoun
President
Forensic ProMedia
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