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No normal map option in render elements dialog
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  • Total Posts: 13
  • Joined: 02 January 2009 05:05 PM

Hi,

I simply want to render out a seperate normal map element to relight my scene afterwards in post production, you can render it out with an rpf file
but you can’t render it seperate in the render elements dialog.  rpf sucks, because it doesn’t anti-aliase the elements, (who uses this file format anyway?). Does anyone have a solution, or am I simply looking over it?
I’ve been googling it for a while and found nothing,nothing on this forum, or is this such a stupid question no one is bothering to answer? :-)

tx in advance



Behind this mask there is more then flesh, behind this max there is an idea, and idea’s are bulletproof, V

Replies: 1
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Hey Karel,

I was just searching for a solution to the same problem when I came across your post. It dawned on me that the AO shader in mental ray allows you to set the “Type” to normals by typing the number “3”. Just set it in a mental ray shader’s “Surface” channel and putting that material in “Material Override” channel in the “Processing” tab. If you don’t want to go the mental ray route you could always render the RPF 2X the size of your output and scale it 50%. That gets rid of some of the aliasing.

The bad news is, as far as I know, there are no plug-ins or add-ons that give you an option to render that element. RPFs rendered in max alias’ in After Effects but not in Combustion. Go figure.

Author: jdig

Replied: 17 November 2009 08:53 AM  




   
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