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just for your information: there’s none comp package out there, as far as i know, which can use the “position pass” right out of the shelf. i’ve seen a nuke example, lately ;-) , and there it was a custom programmed node.
as for, if there’s something in 3dsmax, i don’t know. maybe there’s a mr shader?
EDIT: I’ve just learned from master zap:
Step #1: Add a “mental ray” material (remember those things?) :)
Step #2: In the “Surface” slot add the XYZ Generator shader
Step #3: Set it’s CoordinateSystem to 3
Step #4: Render to float ("Render" dialog, “Renderer” tab, “Framebuffer Type: Floating Point")
Step #5: Output to EXR, making sure no gamma curve is applied to your output.
hail the master! :o)
best,
rayk
Author: hemmerli
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