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Realistic problems
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Alright Guys here it is final product what do you think



Design is intelligence made visible..
http://www.nh-designs.com

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Turn down the saturation of the environment photo a little bit Nick.
The shadow softness value needs to be turned down as well, look at the reference image to see the difference.

Author: ivan iliev

Replied: 30 July 2010 09:34 AM  
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I think it looks a lot better than when you started; however, I do still think the doors & window casings are still way to distracting/reflective & grainy for my taste, but that’s just an opinion.  Likewise, I think the floor still looks a little flat too; although, it could just have a more natural look to it if that was what you were going for I guess.  Plus there is just something I’m not digging about the environment. Either way, I think it’s a vast improvement from the start of the project; good job.



Chris Robinson
http://www.supercoonstudios.com (Under Development)
3ds Max 2011
Dell Precision 690, Intel Xeon Dual Quads @ 2.66 GHz, Dual NVIDIA Quadro FX4500s, 12 GB RAM, Windonws 7 x64

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I agree with the last critic. Good job overall, however, the outside is way dark and in the inside of the room is soooo much hard light… kinda wrong and not realistic if that’s what you are going for. If you are going to have areas of your room overlit and blown out, which is what you are doing, the outside needs to be similarly lit. I understand that it is a photo, so maybe you want to look at putting some modeled trees which you can find in autodesk.seek and plant them there. You will notice how the trees outside are being hit very hard by the sun as well as creating a more natural and realistic look.



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One other thing you may want to consider is using a gobo/cookie to throw some shadows on the floor, walls, & furniture.  Basically you have a tremendous amount of foliage & shadows that show in the backplate, but then you go straight into a stark lit room with only the shadows of the room & its objects; that’s kind of unrealistic, but it could be that way - just highly unlikely.  Plus some foliage shadows may help the overall composition of your shot; again, just a thought.  Also if you was to decide to add some sort of gobo/cookie, please consider the direction of the light source from your backplate as well; it looks as though the shadows would be cast upon the farthest wall in relation to your camera.

One other thing that may help a little is some color balancing of the floor & the ceiling beams; however, I’m not saying they should match exactly (down to the shader), but it is kind of a distraction to the eye to see the Orange/light colored looking beams.

I also agree with “Padre” on the lighting, but instead of trying to match the outside to the room lighting I think it would be much easier & more correct to match the room to the lighting of the backplate.



Chris Robinson
http://www.supercoonstudios.com (Under Development)
3ds Max 2011
Dell Precision 690, Intel Xeon Dual Quads @ 2.66 GHz, Dual NVIDIA Quadro FX4500s, 12 GB RAM, Windonws 7 x64

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  • Samab
  • Posted: 31 July 2010 12:40 AM

The room is looking good, but I agree the background does not fit. As mentioned, it appears to be among tall trees, there are strong shadows on the ground outside, some shade should be comming in the window, this may add more interest to the image. My main problem with it is the exposure, in this type of shot the exterior should be well blown out, I would crank up the output of any outdoor image. yours looks darker than the inside, mainly due to all that tree shade. The other thing is the colour balance, the outside seens to have quite a warm balance to the sunlight, but the inside has a very neutral balance. With that background, you may get a bit of a green tint from the sun on all that foliage. Also the outside has much more contrast.



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Agreed. The shadows outside are way too dark compared to the shadows inside.

Author: Rich Wilson

Replied: 02 August 2010 01:36 AM  
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