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Reflection Problem
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  • jtraylor
  • Posted: 30 July 2010 02:36 PM
  • Total Posts: 62
  • Joined: 22 January 2010 05:48 PM

Hello All:

I am having a problem with rendering my reflection map on some glass and I wonder if someone could help. I am using 3ds Max 2010, Mental Ray and the Arch and Design material for the glass. I have a map loaded in the environment channel and have positioned it the way I want in the viewport. Problem is that when I render, the reflection does not show up in the glass. I have tried increasing both the Output Amount of the image and the RGB level to no avail, (this only makes the glass turn white) and the reflection value is 0.7 and glossiness is 1.0. Attached are images of the problem. If anyone could help I would very much appreciate it.

Thanks in advance,

Justin



Replies: 0
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  • Samab
  • Posted: 31 July 2010 12:47 AM

I’m not seein g any attachment.
It’s A&D glass, but what setup, thin, solid, physical? Also, can you describe in more detail the environment setup?



Replies: 1
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Thanks for the response, but I found the problem. The image was set in the material editor to map as a spherical environment, once I changed it to screen mapping, the reflection appears in the rendering. Thanks again.

Author: jtraylor

Replied: 31 July 2010 03:45 AM