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Hi Chris,
The additional render elements unrelated to the base rendering (such as z-depth, velocity, material or object IDs) make sense that they take up additional time. However, should elements such as diffuse, reflection, specular, and shadowing take up such an extreme amount of additional time? It seems like these elements ARE generated with the base rendering, and shouldn’t take up more than a couple extra minutes. However, when I did some test renderings, just adding those four elements (diffuse, etc) more than doubled the render time. See the alternate post above (replied to below Schoolfish’s initial comment). Is this typical for other users?
Thanks
Author: FlynnAD
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