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Renderings Look Blah
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  • Location: Alexandria, VA
  • Total Posts: 53
  • Joined: 14 December 2009 08:42 AM

I am rendering some exterior scenes and the just look blah. I don’t have any materials on the surfaces but the overall scene looks washed out. I want that bright vibrant look!

Stats
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640x480
Mental Ray
Spatial Contrast (.02,.02,.04,.02)
Antialiasing - Min 1, Max 16
Soft Shadows - .125
Glossy Reflections - .1x
Glossy Refractions - .1x
Final Gather - Draft

Environment (Rockville, MD 12 Noon on 9/1/2011)
================================================
mr Physical Sky
Global Tinting White and Level 4
EV 16.0



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Replies: 1
/userdata/avatar/baadwq4zg_robot_100.jpg

Make the brown area grass
Add a texture to the sidewalks, cement area
the windows are all black.. add an environment map.. sky / clouds to the mr_physical sky and get reflections
trees/foliage - bushes around bldg
a car or two
background bldgs / cityscape
2d people

graffiti :)

Author: jona vark

Replied: 07 September 2011 05:00 AM  
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stck2mlon 30 August 2011 04:15 AM

… I want that bright vibrant look!

Assign interesting materials, find more impressive background, make the windows reflective, and you will get it.

ivan



Replies: 0
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composite in an AO pass....



3ds Max 9 thru 2013
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  • svb3d
  • Posted: 28 September 2011 04:52 AM

when you render daylight you should think like a photographer.
go home and come back later in the day when the light is warmer, or get up early in the morning
first thing change the time of day in “date, time and location”
uncheck “inherit from sky” and put something like
red/blue tint 0.3
saturation 0.5
in “non-physical tuning” change to something like
red/blue tint -0.25
saturation 0.2

you can also lower the horizon ad some blur
soften the shadows samples

then you have the environment control
change the exposure values and the values in the image control

and off cause ad some materials and a background image



Max 2.5 through 2012, win7 64bit.
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