The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-05-26T05:03:35+02:00 ZBrush vs Mudbox : Is Autodesk holding back the potential of Mental Ray in Max? http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/zbrush-vs-mudbox--is-autodesk-holding-back-the-potential-of-mental-ray-in-max/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/zbrush-vs-mudbox--is-autodesk-holding-back-the-potential-of-mental-ray-in-max/page-last/#When:10:51:43Z Straight up question here: Does Autodesk have any intention of further designing Max to work in harmony with other 3D apps? At the risk of sounding like a broken record, I must ask, if there is anyone from AD reading this, is there a chance of your developers taking a more open approach in the way Max handles content from software such as ZBrush? To be a bit more specific, I have been having difficulty getting vector displacement maps from ZBrush to render properly in Mental Ray using the "Vector Displacement" and "SSS Fast Skin + Displacement" shaders in Max. Having pretty much exhausted every possible configuration in order to get an accurate result I have come to the conclusion that Max currently is probably designed only to use VDM's from Mudbox. I would have thought the situation would improve with Max 2013 and Mental Ray 3.10 but unfortunately there has been no change in this respect. I assume there was at one stage some sort of dialogue between Autodesk and Pixologic regarding the "GoZ" function so I can't understand why there has been little progress made since then. Now that ZBrush is becoming more the industry standard for 3D sculpting and concept design (I know Mudbox has it's strengths too) I can only see that it would be in Autodesk's best interest to be more compatible. Please AD make a move to provide better interoperability between these two great applications. All we really need for this to work is an upgrade to the above mentioned shaders in order to make Mental Ray work properly with ZBrush vector displacement maps. Thanks for your time. 2012-05-25T10:51:43+02:00 Vue 9 xStream and Dreamscape using mr Photographic Exposure Control http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/vue-9-xstream-and-dreamscape-using-mr-photographic-exposure-control/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/vue-9-xstream-and-dreamscape-using-mr-photographic-exposure-control/page-last/#When:18:58:33Z I am having a terrible time getting the Exposure Preview to show me anything in the Exposure control when using Vue 9 xTreme inside Max 2012 (might be same in 2011 but haven't tried there yet). The Vue docs have no mention of how to use the Max exposure controls when using Vue. I've got exposure control set to mr Photographic Exposure Control, Gamma & LUT turned on and Mental Ray as the Renderer; inside Vue options I've checked the option to use physical sky. But no matter what numbers I give the exposure settings, the preview window is black. Anyone have any hints? 2012-05-23T18:58:33+02:00 Render Separetaly Objects with reflections,refractions ands shadows in V-Ray http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/render-separetaly-objects-with-reflectionsrefractions-ands-shadows-in-v-ray/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/render-separetaly-objects-with-reflectionsrefractions-ands-shadows-in-v-ray/page-last/#When:02:53:39Z Hello , i have a problem with rendering my objects in v-ray . i 'm trying to render seperately every element of my scene - bottle of parfum, particles, flowers, sheet as backround, to composite them afterwords in A.E. The result of my render with all of my elements has nothing to do with the result of my bottle of parfum and the flowers separately.They become darker and i can't figure out the solution. The reflections and refractions aren't also the same. For the environment map i put a gradient on. Please i need your help 2012-05-23T02:53:39+02:00 2013 Net Render http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/2013-net-render/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/2013-net-render/page-last/#When:00:48:58Z I did a quick search of the forums and, I didn't find any posts relating to this topic so, please forgive me if I'm repeating something already posted. Here goes... Who's bright idea was it to remove the Net Render checkbox from the Render Setup dialog in max 2013? All my love, Scott 2012-05-23T00:48:58+02:00 Backburner and 3dsmax stand alone http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/backburner-and-3dsmax-stand-alone/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/backburner-and-3dsmax-stand-alone/page-last/#When:13:31:23Z Hi, I have a 3dsmax Stand Alone license and I need install 3dsmax on a render farm (4 nodes) with backburner. When I install 3dsmax on those nodes is necessary activate it? How? Thanks 2012-05-22T13:31:23+02:00 Hair Light Attr NOT FOUND! http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/hair-light-attr-not-found/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/hair-light-attr-not-found/page-last/#When:13:25:30Z I'm currently reading a tutorial on how to make realistic grass. Everything works like it should, until I have to adjust the "Fuzz" value in the Hair Light Attr tab, which I can't find at all! Anyone got a clue about the problem? I'm using 3ds Max 2012 btw. 2012-05-22T13:25:30+02:00 Mental Ray: Non-orthogonal reflections (rendering to texure) http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/mental-ray-non-orthogonal-reflections-rendering-to-texure/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/mental-ray-non-orthogonal-reflections-rendering-to-texure/page-last/#When:06:49:26Z Mental Ray in Maya allows you to switch reflection calculations from (surface normal)orthogonal to camera-dependent, using the current camera. I can't verify this atm, but is anyone aware of a similar (possibly unexposed) switch in Maxs MR? The end result would be akin to camera mapping. 2012-05-18T06:49:26+02:00 MR sky portal transparency query http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/mr-sky-portal-transparency-query/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/mr-sky-portal-transparency-query/page-last/#When:11:34:58Z Hi guys I was just wondering if anyone else had the following problem. I'm testing 3ds max design 2013 and have a simple scene (newly created in 2013 not from 2012) with a box room and 2 window openings in walls. Daylight system added and 2 mr sky portals on exterior of windows (arrows pointing in), mr photo exposure set to 10 (interior daylight scene). Using Mental Ray renderer and everything renders, light gets into room ok etc it's just that I can't get the mr sky environment map to be seen through the window openings. I'm doing exactly as i did in 2012 version by changing the mr sky portal transparency from white to grey - which worked before but now it doesn't. Window stays either white or black depending on how I alter the transparency colour. Thanks in advance for any comments. Kind regards Chugg 2012-05-17T11:34:58+02:00 object ID color http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/object-id-color/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/object-id-color/page-last/#When:03:14:07Z hello everyone Does anyone know how to check object ID color?? Because I want to specify a color ID for just black and white , but after I changed several ID numbers , still got vary colors , I looked up 3ds max help , but not too much in this part , Is there any chart which has colors for each ID numbers ?? Please help , thanks in advance. 2012-05-17T03:14:07+02:00 trying to render...getting unknown error http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/trying-to-rendergetting-unknown-error/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/trying-to-rendergetting-unknown-error/page-last/#When:19:27:48Z I just jumped from max 2009 to 2013 (old computer died, new comp is win 7 which is not 2009 friendly) I am trying to render a simple project (that is due tomorrow). and I am getting an "unknown error" It is trying to render using backburner. just tried uninstalling backburner 2013 and installing bb 2012.1.0 and now it says "error retreiving config file". I used to be able to just render without backburner by unchecking the network render box...where the #!$% is that checkbox so I can at least render locally 2012-05-16T19:27:48+02:00