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Sampling Problem
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  • Donie
  • Posted: 12 April 2011 08:02 PM
  • Total Posts: 260
  • Joined: 16 October 2007 12:19 AM

I am rendering an interior. I appear to have a sampling problem as you can see from the image. The min sampling on this was 64 and the max was 256. But I still have jagged edges.

I don’t want to go any higher, actually I would like to go lower because I need this to be part of an animation and the render time are extremely long as it is.

Is there something I can do about this?

Other info
Rendered size = 30507 x 2480 (A4 Size)
FG Preset - High

Thanks



3DS Max 2013
8gb Ram
Intel i7

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  • amarhys
  • Posted: 12 April 2011 10:45 PM

My question is maybe stupid but when I see your output rendering size (30507 x 2480) .. is edge aliasing not only due to image down-scaling when you are displaying it in your image viewer or in max VBE ? Is it still the case when you display it at 100% scale ?

To reduce your rendering time, you could also try to decrease FG settings, sometimes high FG settings does not really give better results but additional rendering time for sure. Just do some tries.

Sorry not to help you more.

amarhys



Max 2011, Win7-Pro 64.
NVidia GeForce GTX 460
Core i7 950 3.06Ghz, 24Gb Ram.

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  • Location: Minneapolis, MN, USA
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  • Joined: 31 October 2007 12:38 AM
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I agree that this may be due to downsampling by your viewer.  If you open the full sized image and zoom in, does it still look badly aliased?

If so, what are your Spatial Contrast settings?  These values work along with the Image Precision to reduce jagged edges, and if they are not set correctly even really high Antialiasing settings won’t work.  Default for Spatial Contrast is 0.05, and I’ve seen recommendations for 0.2, 0.4, 0.6 for the RGB values respectively.

Also, I will reiterate that using the High preset for Final Gather is generally more than you’ll need.  We actually get by with the Low preset for most of our renders.  And we also never go over 1 - 16 for the Image Precision.  If you are creating an animation of this space, use 1 - 16 and set your filter to Gauss.  It gives a little softer edge and makes for a smooth movement in animations.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
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  • Samab
  • Posted: 13 April 2011 03:00 AM

I agree with the above, view at 100%. you can adjust Spatial Contrast and play with different filter settings.
With regard to render times for the animation. Does the resolution need to be so high for that? What medium is it to be broadcast/distributed on?



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  • Donie
  • Posted: 13 April 2011 09:06 AM

Thanks again for your feedback. The Spatial Contrast at .4 solved the problem.

I am doing it at that resolution because the client wants to print it A4. The animation I’ll do at 720 x 576. The animation will be delivered on CD.

Normally I never set my sampling more then 1/16. In this case I kept rising it to see if it would solve the problem. I also never normally set FG higher then medium but this time I used the high preset to compensate for not using Sky Portals. Because the Sky Portals were adding to much time to the rendering.



3DS Max 2013
8gb Ram
Intel i7

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OK, I just thought you may be rendering the whole anim at 30507 x 2480, which would be overkill in most cases.

Author: Samab

Replied: 13 April 2011 10:08 PM