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| Shadows not rendering in mental ray
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Im rendering a scene no matter what type of light im using (with ray traced shadows turned on) the shadow will not render. I can see the shadow, in the final gather stage of the render, but then in the final pass mental ray does not render the shadows.
Under the renderer tab-> shadows and displacement i have shadows enabled.
The shadows come across fine in the scanline.
Is this a known bug? or am I just missing something?
Any advice will be appreciated.
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If the shadows are enabled for the lights and for the renderer, the only other place they could be disabled is in Object Properties, cast shadows or recieve shadows.
Does this problem only occur in this scene?
What lights are you using?
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its only in this scene, cast, and recieve shadows are turned on in every object.
Ive tried this with every standard light except for skylight, as well as with target and free photometrics
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have you tried it with a Daylight System? That would be what I recommend.
Otherwise, does the shadow show up if FG is off?
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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It does not work with daylight, it does not work with FG off,
It only works with the scanline.
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zip up the max file and post it on here, or a cut down version of it
3Ds Max 2012+Sp2 +SAP, Vray 2.2, Photoshop CS5.1
OS - Windows 7 Pro x64 Sp1
sys1: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 580 (3GB) (295.51), OCZ vertex 2 120GB SSD, Wacom Intuos 3
sys2: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 560 (1GB) (295.51), wacom bamboo
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i have this problem!!!!!!!!!!!
Do you have z-depth pass on?
There is bug I think.
Turn it off and they work again!!!!!!!!!!!!!!!!
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