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Snapshot/collapse the radiosity subdivision mesh?
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  • Location: Boston suburbs
  • Total Posts: 158
  • Joined: 29 November 2006 05:23 PM

I’d like to snapshot the mesh subdivision created by my radiosity solution, so my mesh is permanently tesselated in the radiosity pattern.

Does anyone know if this is possible?

The purpose would be to use the radiosity subdivision to help automate a good vertex distribution, which I can then use to store ambient occlusion in the vertex colors, and export to use in a game engine.



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In case someone else is searching for it, a friend pointed this out…
http://maxplugins.de/max2010_64.php?search=bake%20radiosity&sort=Author



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