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hello everyone
I work on my projects recently, it’s about to demonstrate constructing method to my company’s client, I use 3ds max 2012 (64-bit) to animate the procedure, the animation is a sequential targa files, after the rendering completed , I checked out every single image , found some of them have strange black spot, so I just re-rendered the strange black spot image file (only the each single frame one at a time), the black spot gone, shown as 01 and 02 , the render setting shown as 03,04 and 05 , here I explain my scene setting a little more detail , because my camera moving along path , so I set project points from positions along camera path , interpolate over number fg points set to 100 (the preset is 30), no caculate gi since it’s an outside scene , and not reuse fg and gi , filter type set to mitchell and bucket to 128 (the preset is box and 48) , and I just use arch_design and autodesk material library to assign object , and simple pf to simulate welding effect plus glow and glare shader , the scene is about 6 million polys and verts, but fps still about 80 (shown as 06), my machine is i7-2600, 16 gigabyte ram , quadro 2000, win 7 (64-bit), and only single machine do the rendering session (no net or distributed rendering).
Because the strange black spot is square , looks like the mental ray can’t caulate the fg points correctly, I supposed my render setting about bucket is too high , so I set back to 96 to render the animation is targa sequence again (shown as 07) , 3ds max still gave me the black spot in different frames(shown as 08) , but as long as I re-render those images each one at a time , the black spot disappeared , it’s only the solution I can figure out now , does anyone have the same experience ?? what’s going on in 3ds max or mental ray?? and how to solve the issue?? please help me, thanks in advance.
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