Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Lighting - Rendering / Super Sampling Activation
  RSS 2.0 ATOM  

Super Sampling Activation
Rate this thread
 
25434
 
Permlink of this thread  
avatar
  • buckdog
  • Posted: 11 April 2009 04:23 PM
  • Total Posts: 76
  • Joined: 22 September 2006 03:38 PM

I am rendering a Dreamscape Ocean on my rendering farm and I noticed the intersection of the water and the hull and everything below the water is aliased.  I solved it by turning on Super-Sampling for that Dreamscape water material (the super sampling is a MAX addition to the bottom of the material parameter rollout as Dreamscape help does not even mention it).

The problem is, if I load the MAX file again, the ocean water material does not super-sample, though it is still set in the material.  If I toggle the super-sampling off and on, then it works.  But then when the files loads for the first time in Backburner rendering, the super-sampling is off again.

I tried turning on Global super-sampling in the rendering dialog (noticing that the rendering hit wasn’t too bad), but when the file loads and renders straight away, there is no super-sampling.  Seems like a bug, but if I cannot render any of my ocean scenes on the network and get the super-sampling, then I can’t get the project finished in time and I’ll have to live with a crappy looking ocean.

This blows.  Any solutions?

Thanks.
Buck Wyckoff
Buckward Digital



Replies: 0
avatar
  • buckdog
  • Posted: 11 April 2009 08:37 PM

I thought I’d create a startup script to toggle the Super Sample enable in Material Slot 1 on and off (and then it will render on), but I haven’t been able to get it to work.  I can run the startup script with the scene loaded and the enable toggle goes off, but when I launch the file, it does not go off.

I’m guessing the script toggles the value in slot 1 when MAX loads blank, then when the actual scene loads, the file has alreay executed and it is too late.

Anyone know how to execute a .ms script that will run after my scene loads and work when the scene is sent out through Backburner?



Replies: 0
avatar

Check in the maxScript forum here for details, but I’m pretty sure you need to learn about “callbacks”, so the script is executed after your scene loads. Check the maxScript reference, too-- you may find it clear enough to implement without much fuss.

-jeff



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

Replies: 0