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Hello and thanks for your time,
I know this question has been asked to hell, and I have searched around for some tutorials and tips regarding this but I haven’t really found what I’m looking for.
I want to set up classic underwater scene (lake) showing some caustics, the bottom of the lake, and the surface of the lake (but from underwater), with some creatures in it, all using MR Sun Sky and Physical Sky.
The reason is to approach it in a real world scenario, high realism, and treating it in an honest way instead of the classic “faking” approach (noise maps for caustics etc).
Just looking for some solid ideas, tips or tutorials to point me in the right direction.
Thanks, K
XP Pro x64 SP2.
Xeon Quad Core x2 @ 2.33GHz, 4Gb RAM, 4Gb Swap, DX9.0c.
NVidia Quadro FX 4600 768MB
Forcewear 97.68
Outdated gear
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