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White washout
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  • MiguelR
  • Posted: 05 August 2010 10:23 AM
  • Total Posts: 7
  • Joined: 02 August 2010 10:29 AM

Hi everybody

this is a newbie Mental Ray question

This is what I am trying to do. Long room with glass wall on one side and HUGE video screen on the opposite wall.
I went down the glow material route in MR and it is giving me close to what i want but can anyone tell me why is the scene so bright and white.
The material applied was an image sequence to the diffuse colour and the same image sequence to the self-illumination. I can change the cabdela value of the self illumination but the white wash out remains undisturbed. Where is it coming from???

Thanks in advance for your help

-M



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I think I found it: Camera exposure :-)

Author: MiguelR

Replied: 05 August 2010 08:23 PM  
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It could be a bunch of things.  Can you provide more information about your scene?  What is your lighting setup?  Are you using exposure control?  What is your scene scale and units?

If you want to zip and upload your scene, then that would be best.



3ds Max 2013, Maya 2013
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)

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  • MiguelR
  • Posted: 05 August 2010 08:25 PM

Thanks Valen

It was camera exposure. I managed to get exactly what I wanted. The only “problem” is that the camera exposure worked backwards, i.e. the image was perfect when there was NO camera exposure control!
Kinda weird.

-M



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