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Problem with materials
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  • lofete
  • Posted: 26 December 2011 11:26 PM
  • Total Posts: 4
  • Joined: 26 December 2011 10:57 PM

I’ve been using 3ds max for a while now and untill 1 month ago everything was working fine. But then suddenly a huge problem appeared: when i add materials to my model none of the materials textures and details (pattern, bumps etc.) are shown. It just looks like a one coloured surface (many times it’s also very polished). Sometimes it looks like the material is over scaled (cause i can se some lines or spots on the surface) but i’ve always worked with the same settings.

Few more facts:
When i open a model that i made before the problem occured the materials are fine but if i add a new material to that model the problem appears again..but only on the added material.
I checked real world texture coordinates. Whatever i do it doesn’t fix the problem.
I also switched from generic unit to metric and vice versa..still no solution.

I asume it’s not a problem in graphics card cause i use Nvidia Quadro 6000

I will be gratefull for all of your help cause i don’t know what else to do and my deadline for this project is aproaching fast.

Maybe the solution is only one click away but i don’t know which one ;)

Greets



Replies: 0
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HI Lofete, welcome on board!

Can you post a zipped file containing the issue?
Someone will take a look and will at least confirm it.
In the mean time you can delete the INI file, max will repair the “wrong” settings if any.
But post a zipped file first; this is the best way to get quick help.

Anyway is that only a view-port issue or a render one too?
And tell us in which version of max you are getting the issue that’s important.

ivan



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  • lofete
  • Posted: 27 December 2011 01:53 AM

I can’t send a file because the project is a tier 4 data center so i cant put any of the information regarding it in public. Maybe i can send you a few pictures of how materials look like?
Where is the INI file? I tried deleting the ENU folder (it think it was this one..maybe not) which was suppose to reset all the settings of the program to defaults..but the problem remains.

The problem occurs also when rendering. I’m using 3ds max design 2012



Replies: 1
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Does the issue appear in a brand new max file?
If not, what happens when you merge the content of the “infected” file into a new one?
Are you able to assign a checker map or a standard image map on a simple (primitive) object in a new created (maxstart) file?

Author: ivan iliev

Replied: 27 December 2011 07:37 AM  
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Removing the ENU folder will indeed remove 3dsmax.ini - and a lot of other stuff as well.

As for the file, it will be difficult to diagnose this issue without it. Take a copy of the scene, remove everything except the problem object. Then remove as much of the object as you can while still having the error present so the object is not recognisable or identifiable.



Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.

Replies: 0
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  • Location: Minneapolis, Minnesota
  • Total Posts: 3121
  • Joined: 31 October 2007 12:38 AM
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I’m wondering if it’s a case of Real World Scaling with the maps.  I recommend you double check what units your scene is in, and if the maps use Real World Size or not. 

If you are working in, say, meters, if you create a new Bitmap map for a material and you have Real World Size set by default, your map will be 1 meter by 1 meter.  This could be much larger than you may want it, and it’s easy to miss it if you aren’t expecting it.



3ds Max Design 2012 64-bit - Subscription Advantage Pack / PU10
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

Replies: 0
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I also have this same problem with 3DS Max 2012. I have selected “Use Real-World Texture Coordinates” and played with the units setup although there is no change. This problem has been occurring in every 3DS Max project I create, and with every material. The base texture seems to display out of proportion and without any special effects, although reflection seems to display sometimes. I have attached an image with a wood panel material applied to an object to illustrate my issue.

scene1a.jpg

Thanks for any help!



Replies: 2
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Your floor needs a UVW map set to “Use real world coordinates” and then you need to adjust the size of the map in the Material Editor to a realistic size.

And if your floor object has been scaled at all, you’ll need to use the Reset XForm utility to reset the scale and then reapply a UVW Map modifier.

Author: Chris Medeck

Replied: 20 February 2012 07:49 AM  
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Thank you, it seems to be working now!

Author: Performante

Replied: 20 February 2012 11:53 AM