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Texturing help
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  • Rob1999
  • Posted: 08 April 2011 02:29 AM
  • Total Posts: 9
  • Joined: 30 March 2011 05:39 PM

I am not certain if this is the right section but here it goes.

Ok for University I have got a progression project coming up, so far I have got a rough model and Rigged a tarantula with a bit of help. But my problem is Texturing is not my strong point Im in my first year so have not got very far into texturing, every attempt at UV mapping has ended terribly because since the model is rough the UV Unwrap is very untidy and difficult to work with. So im wondering if somebody has the available time and texturing ability needed to make simple texture work on the model would they please be able to help me out?. Since it is basic Im hoping this work would be free of charge however Im willing to pay a small fee if required. If you think you could help please reply then I can send the Max file of the model. I have attached a couple of images just so you can get an idea of the look im asking for.

Thank you in advance.



Processor: Intel Celeron T3100
OS: Windows 7 Home premium 32Bit
Memory: 4096 DDR2 RAM
Hard drive: 250GB
Graphics: Integrated Intel Mobile 4 Chipset

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A spider is basically a collection of spheres and cylinders; not sure why you even need UVW unwrap. UVW maps w/ spherical and cylindrical gizmos should do it for you. Actually, if you start with primitives, the exisiting(underlying) mapping should be enough. Most of the “texure” would probably need to be done via Hair and Fur, as well.

And are we to understand that you’re looking for someone to do your homework for you????
I don’t think that’s gonna happen.

-jeff



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

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  • Rob1999
  • Posted: 08 April 2011 09:22 PM

Homework? Its university not school :P and it was box modelled, or majority of it is anyway. None of this work goes towards my degree anyways, my tutor did a bit of model for me. Im just asking for a bit of help with texturing lol. Im not entirely sure of other ways of texturing because im just not that good. fancy expanding on what you said and giving a short explanation of a way I could go around this?



Processor: Intel Celeron T3100
OS: Windows 7 Home premium 32Bit
Memory: 4096 DDR2 RAM
Hard drive: 250GB
Graphics: Integrated Intel Mobile 4 Chipset

Replies: 0
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Rob (ignoring the implication that you don’t have to do your own work in University!)--
the quick, inelegant way: Treat each leg segment as a cylinder; add a (cylindrical) UVW map gizmo with a different channel on each, treat the head and body as spheres. You will have a lot of gizmos & map channels, and need a multi-material. I can’t spend too long on the next step, but I suspect you can find a script or tool to convert all map channels back to a single channel, and that should help w/ your material & map management.

There are others here w/ lots more unwrapping experience than I, maybe there is a better way.

-Jeff



Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012

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  • Rob1999
  • Posted: 14 April 2011 04:05 AM

Thank you for your response, and it was an unintentional implication I know its my work but sadly my texturing ability is lacking so thought I would ask for help. I think I may have found a way however it is very processor heavy on my laptop because I am trying to use a basic ‘Base’ color for the model then using the hair and fur modifier to add relitively dense colored hair but like I said this requires a Modifier per color so really struggles to run and no doubt will boost render times significantly.But from what I have managed to do so far it really looks good for my first real attempt at a decent 3D model.



Processor: Intel Celeron T3100
OS: Windows 7 Home premium 32Bit
Memory: 4096 DDR2 RAM
Hard drive: 250GB
Graphics: Integrated Intel Mobile 4 Chipset

Replies: 0