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I need to blur raytraced reflections. Not sure how to go about it. Diminishing the strength makes them faint, not blurry. I want the environment reflected in a textured metal, just fuzzy.
Ideas?
Thanks.
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This was always a problem with scanline, Raytrace just does not blur. You can fake it by applying a blurred environment map to your material, but the reflections won’t interact with scene objects. You could try the Reflect/Refract map which does allow blurring, but is less accurate than raytrace. You can try adding a very small noise bump to the material, though that may give grainy results.
This is easily done in mental ray with A&D materials, but I assume there is a specific reason why you cannot use mr in this project.
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I forgot to mention......I am using MR for rendering.
Then use A&D materials. A Glossy Ref value any less than 1 will blur. 1 is sharp, the lower you go, the more blurred
To get smoother reflections of the environment faster, try this.
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