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| Can't remember exactly how I got my rendered water this way
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Okay, so I had a scene in 3ds max 2009 that was just a simple divided cube (3 rows/columns of polygons in each axis). I can’t remember how I got my rendered image of the water I made from this cube. I know of the Arch & Design materials, where there is a list of different types of those materials, and I might have chosen one of the water Arch & Design materials. I also know there is a material called something like ProMaterials: Water, and I might have used that instead, but I don’t know now, because I saved over it after I saved the rendered image of the original water material I made, and I added a spot light, and used certain rendering settings that I forgot now.
The reason I am upset about this water material I made now, is because of the fact that once I saved over the material I had before, I cannot get that back.
Can someone give me a good way to make good looking water, using specific rendering details about the settings used, and all details about the materials to make good looking water, please?
Thanks a ton!
- bloomingartist
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There is an A&D Template for Water, as well as the ProMat Water types. Because the water materials are reflective, their look is also depenant on the Environment they are in.
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Hi,
maybe this tutorial can be of help to you - http://mentalraytips.blogspot.com/2007/06/nice-water-with-miamaterial-arch.html
for me it certainly was ;)
good luck,
Tudor
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The scale of the scene, or rather, how closely you’ll be seeing the water will affect how good it looks as well. The Promaterials Water looks nice at a distance but I haven’t had luck with it when viewed up close. I’ll typically start with the A&D water preset, and tweak it from there depending on how its being used.
3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA
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