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In the material editor I loaded a 1024 x 1024 map. I cropped several areas in the Material Editor and used them for 6 sides of a cube using a multi-sub object material.
The Material was using the same map for each side with an area in the map cropped for each side. I exported the cube using Pandasoft’s directx exporter. I imported
the cube in the game engine and the cube has the Large map on all sides without any crop at all. I’m thinking it’s the game engine. It looks fine in Max. Anyone else
have a similar problem and how did you solve it?
Windows XP Professional x64 - Intel Pentium III Xeon processor (8 CPUs), ~2.5GHz - 32 Gigs RAM
NVIDIA Quadro FX 4600 - 768 MB
3dsMax 2010
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Game exporters typically do not support any Material Editor tweaks to the bitmap, including UV tweaks, filtering settings, etc. A programmer can add support for these, but they
usually don’t. You’ll need to do this in the UV channel itself, using the UVWUnwrap modifier.
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