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Good Evening,
It seems that whenever I try to make a blend material with a distance blend falloff, the mix does not work when I render multiple frames. When I render a single frame, the blend works, but if I render a series of images, the blend remains where it was at the start frame.
For instance, I have a ball, with a blend material on it, and a falloff distance blend for the mix map, with the camera moving closer over 10 seconds. At 10 meters away from the camera, it is blue, then turns to red by 2 meters away. If I render a single image anywhere on the timeline, it is at the proper point in the blend, e.g. at 5 seconds it is a purple color, since it is fading between the two colors. But, if I do a render from frame 0 to frame 300, the ball just stays the color it was at frame 0.
I don’t suppose anyone has come across this, or knows a way to force 3DS Max to recalculate the blend on each frame, or any other possible solutions? I have attached images below to further illustrate my point. I am using 3ds Max Design 2012.
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