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Fur displaying wrong colors
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  • Total Posts: 3
  • Joined: 03 November 2011 11:25 PM

So I am creating a toy panda. And it has a pelt which ofcourse consists of black and white patching. I created an unwrap and painted the correct colors on it. The map has then been used for the ‘Tip color’ and ‘Root color’. The weird thing though is that there are some random appearing patches of white in the panda…

I need to get this fixed before I can go further…

Watch the attachment to see what I mean…



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  • ML2010
  • Posted: 04 November 2011 03:56 AM

Looks like the white is bleeding where the UVW seams are. Try painting black around the seams area in the bitmap…

M



3D Studio R1 (DOS) -> 3DS Max 2012
from Montreal, QC - home of 3ds max :)

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ML2010 04 November 2011 03:56 AM

Looks like the white is bleeding where the UVW seams are. Try painting black around the seams area in the bitmap…

M

Yes that’s what I figured too but I allready did that… If I for instance render it, it also does n’t show those white colors at the seams.



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/userdata/avatar/345m67gtb.png

So what is the problem? The program is designed to give you the results WHEN YOU RENDER, not in your viewport...?

Author: Doughboy12

Replied: 07 November 2011 07:26 AM  
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This is a render with scanline. It is not the desired result as it does not get the colors correctly. Sorry if I wasn’t clear about that.



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